i post some corrections for next version i got from several people here, first of all thanks to that very much
and you do not longer have to report these to me, but if you see other errors ( especially typos, there are several in capital letter writing i was told )
feel free to post them here or pm me
dexterity:
It
doesnt increase the chance to run away first anymore
reduces by 0.x% each point, degrading
non-linear factor.
# Life per kill
capped at
150 per killstrength
the formula is ( 0.93 + str/100 ) * ( 1 + ee/100 ) * Base Damage = Total damage
my formulation will be rephrased, but i will try to keep it simple for beginners.
important new features to be added:
- For every 25 points of vitality you have, you get +1 life regen
- For every 25 points of intelligence you have, you get +1 magic regen
- When you run away from a monster, there is now a 5 second delay before you can summon another monster. This helps prevent the run->arena->resummon loop.
- When you logout of a character (barracks) there is a 5 second delay before you can select another character. This is to help prevent server lag.
( important for muling )
This post was edited by NaRa on Mar 23 2008 01:39am