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Posts: 5,164
Joined: Mar 13 2021
Gold: 13.00
Jun 7 2023 12:59am
Quote (Kagetsu @ Jun 7 2023 07:30am)
Hey, im not sure how the simulation actually calculates win rate between 500dmg vs 1-999dmg given a set amount of life. I used mine and it shows a tie 50-50 since over the course of thousands of games, it would eventually lead to a normal distribution. But i would definately be interested in taking a look at it since it can have so much more applications (eg. Min maxing and ds% comparison)

Yes, with grief, dmg is already sky high and being able to connect with opponent first or having max dr%, better reflexes, better jewellery stats etc...would provide much bigger advantages, much more than concerns of which shield base.


i just run 2 examples:
number of runs: 1 000 000 each
health: 1000

dmg range: 46-46 (kurast)
hits to kill: 22.000
dmg range: 5-87 (vortex)
hits to kill: 22.217

thats a 10% difference in pure numbers (and a hard-to-interprete value in terms of probability distributions, but still...). also we'd have to do convergence tests depending on number of runs, yada yada, but its enough to get the idea i think

your example:
number of runs: 1 000 000 each
setup 1: 500-500 dmg
setup 2: 1-999 dmg

health: 1000
1: 2
2: 2.716

health: 3000
1: 6
2: 6.664

health: 10 000
1: 20
2: 20.666

we can also move this to private conversation so noone in the forum gets bored to death or dies to excess numbers^^
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Posts: 561
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Jun 7 2023 01:39am
Quote (PiXi31415 @ Jun 7 2023 02:59pm)
i just run 2 examples:
number of runs: 1 000 000 each
health: 1000

dmg range: 46-46 (kurast)
hits to kill: 22.000
dmg range: 5-87 (vortex)
hits to kill: 22.217

thats a 10% difference in pure numbers (and a hard-to-interprete value in terms of probability distributions, but still...). also we'd have to do convergence tests depending on number of runs, yada yada, but its enough to get the idea i think



Yes, it's pretty negligable tbh...i will drop you a pm on the following then.

Member
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Jun 10 2023 03:41pm
assuming by smite v smite you mean like melee duels. (standing in front of each other hitting each other) wouldn't hitting the last fhr break point be pretty important?
Member
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Jun 10 2023 11:27pm
Quote (Punches @ Jun 7 2023 07:41am)
Berber coa
2pal/10fcr/str/life amulet
Enigma
460+ ed Phoenix
40/15 dungo
2x 10fcr/ar/str/life/mana rings
65life waterwalks

30fcr setup with griefz and 20/10/str cb gloves
50fcr setup with grief pb and trangs

With cube buff 6x pcomb 15x life/res sc
No cube buff 7x pcomb 16x life/res sc

Nn dex can't block smite
Nn cbf smite doesn't freeze

I enjoy vtpk if anyone wants to play sometime hmu 🤙


Holy freeze does chill. So you get double slowed when not wearing cnbf.
Many VC's may charge you and slow you.
Member
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Gold: 423.46
Jun 10 2023 11:36pm
Quote (gel87 @ Jun 11 2023 01:27am)
Holy freeze does chill. So you get double slowed when not wearing cnbf.
Many VC's may charge you and slow you.


toggle walk if youre scared of charge. you can see the aura before it freezes you lol just flash hf yourself and walk down or c/t out so he cant lock you
Member
Posts: 21,394
Joined: Sep 3 2006
Gold: 1,110.00
Jun 11 2023 03:31am
Quote (Punches @ Jun 11 2023 07:36am)
toggle walk if youre scared of charge. you can see the aura before it freezes you lol just flash hf yourself and walk down or c/t out so he cant lock you


c/t out is not a free out of lock card. People can lock and chain you anyway.
ofc i walk, u can still get hit and it does not help to be chilled when ur trying to win the advantage back again after enemy gets a successfull charge.
flash hf urself wont make you immune to enemy hf. Once HF hits you and u don't wear CNBF you will be slowed by skill and chilled by cold damage. So skill most likely is around 50% and u get additional 50% from chilled. So who you think has an advantage if ur 100% slowed and enemy is 50% slowed? Chilled effect also last longer than the aura flash effect.
Member
Posts: 18,117
Joined: Jun 15 2012
Gold: 423.46
Jun 11 2023 08:08am
Quote (gel87 @ Jun 11 2023 05:31am)
c/t out is not a free out of lock card. People can lock and chain you anyway.
ofc i walk, u can still get hit and it does not help to be chilled when ur trying to win the advantage back again after enemy gets a successfull charge.
flash hf urself wont make you immune to enemy hf. Once HF hits you and u don't wear CNBF you will be slowed by skill and chilled by cold damage. So skill most likely is around 50% and u get additional 50% from chilled. So who you think has an advantage if ur 100% slowed and enemy is 50% slowed? Chilled effect also last longer than the aura flash effect.


Make a game bro. We can slap shields.
Member
Posts: 21,394
Joined: Sep 3 2006
Gold: 1,110.00
Jun 11 2023 11:36pm
Quote (Punches @ Jun 11 2023 04:08pm)
Make a game bro. We can slap shields.


Currently on a boat in the Norwegian Sea. And i only have VT/smiter on D2lod.
Member
Posts: 18,117
Joined: Jun 15 2012
Gold: 423.46
Jun 11 2023 11:51pm
Quote (gel87 @ Jun 12 2023 01:36am)
Currently on a boat in the Norwegian Sea. And i only have VT/smiter on D2lod.


safe travels
Member
Posts: 18,117
Joined: Jun 15 2012
Gold: 423.46
Jun 21 2023 11:22am
Recently switch up my vtpk setup. Dropped some life and Dr for more damage. It's alright so far

CoA sock with ber and 30ed/9str/21lr/15req jewel
2/20/29str amulet
Enigma
Grief pb
Knights mod Phoenix
Bk ring
10fcr/120ar/17str/23life/58mana/23lr ring
Trangs
Dungo
Waterwalk

Anni
Torch
9x pcomb
10x 19/5s

50fcr/46dr/max lr/3k+ smite
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