Quote (izParagonzi @ Apr 23 2023 02:28am)
Don't you think there is a big difference with casting in comparison with weapons that have Critical Hit Chance based on their Stat Ratio?
well casting has no ratio, I haven't been able to figure out if adding vitality does anything but my initial results suggest it doesnt. High strength or dex also seemed to have no impact, which leaves only intelligence.
Its been noted by literally everyone that casting crits more commonly than weapons, I gave you some form of baseline of 20% chance +1% per 20 int.
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Charms don't have an initial "Stat Ratio" for a Critical Hit Chance, and Critical Strike mod on items may work differently?
Possible, however results from other people have suggested that it remains around +1% chance to crit per +1 crit mod.
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And yes, start with 0 CS items and record using base Intelligence and then work with CS items and the same base Intelligence after X amount of kills to hopefully come up with a percentage of a Critical Hit chance using the CS item, and you will also be able to ascertain the % chance based only off of the amount of Intelligence.
Is this correct???
Here's some of my data with low crit:
so to some extent, just need the critical strike data, although i'd rather get closer to 5000 hits with no crit before moving onto the crit data.
I could probably have not statted int in some situations to keep it a flat number, however it generally doesnt make too much of an impact and some averaging can minimise errors even with playing normally.