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Apr 4 2023 10:51pm
Quote (BWConformity @ Apr 5 2023 12:47am)
:hug:

But hold on...

Let me tell you about how important it is to use low ee heavy charms with no crit so you can get more prof! :evil:


only when you well white items so you can get max prof every time
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Apr 5 2023 03:55pm
Quote (BWConformity @ 5 Apr 2023 16:47)
:hug:

But hold on...

Let me tell you about how important it is to use low ee heavy charms with no crit so you can get more prof! :evil:


If only they added Heavy Charms like I suggested over 12 years ago... yup... "Heavy Charms" that deal double damage with a 2 sec Delay (before they changed it), and before they Reduced Mana cost for all charms.
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Apr 5 2023 03:57pm
Quote (izParagonzi @ Apr 5 2023 03:55pm)
If only they added Heavy Charms like I suggested over 12 years ago... yup... "Heavy Charms" that deal double damage with a 2 sec Delay (before they changed it), and before they Reduced Mana cost for all charms.


Have a thing for heavy girls too? I’m seeing a pattern lol
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Apr 5 2023 04:24pm
Quote (Tizzoe @ Apr 4 2023 11:19pm)
Because I crit more with the +crit thought that was given


Vouch this staff
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Apr 5 2023 05:27pm
I've not tested a huge amount on casting charms, as i focused on weapons mostly, still i've recorded more results than anyone else that i'm aware of seeing no-ones really done any testing on charms with the possible exception of Meridius whom no longer plays.

It's known you start with roughly a 20-25% chance to crit with charm casting. This only increases as your intel increases.
On weapons, +crit items consistently give very close to +1% chance to crit per +1 crit. From some early tests this does still seem to hold true, however i haven't got enough data to be 100% on this at this stage.

Would expect a mage at say level 10 with 0 crit gear and reasonably good int gear to have ~25% chance to crit. It's certainly plausable that you could argue +1 crit is equal to +2 int at lower levels.
+1 crit however significantly worse than 3 int at low level

As damage is pretty exponential so does crits potential, so at around level 55, it gets close to +3 int per crit.




I would argue strongly that the 50 int dagger will significantly outdamage the 32 int 5 crit staff. Especially at lower levels. By level 70ish, it will be somewhat close.
If you have recorded any testing to prove otherwise i'd be interested to see it.
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