The player count reduce the NoDrop% of regular mobs (not elites/uniques who always drop 1 item and 4 pots).
Here's the effect it has, as px/y where x = players in game, y = players within 53.33 yards when the mobs spawned
p1/1, p2/1 = 62.50%
p2/2, p3/1, p3/2, p4/1 = 38.78%
p3/3, p4/2, p4/3, p5/1, p5/2, p6/1 = 24.05%
p4/4, p5/3, p5/4, p6/2, p6/3, p7/1, p7/2, p8/1 = 14.29%
p5/5, p6/4, p6/5, p7/3, p7/4, p8/2, p8/3 = 9.09%
p6/6, p7/5, p7/6, p8/4, p8/5 = 4.76%
p7/7, p8/6, p8/7 = 3.23%
p8/8 = 1.64%
Sure p8/8 looks better than p8/1 (or p7/1)
but if you split 98.36 drops among 8 players (12.3 per player), it's way worse than keeping 84.71 drops for yourself
you literally get more drops on p1/1 than splitting evenly on p8/8
Dude thankkkk youuuu. This was perfectly laid out.