Hi all. My previous characters:
Fury Druid, couldn't update because thread got locked. The ending is found in the 2nd link.
https://forums.d2jsp.org/topic.php?t=103874698&f=161https://www.purediablo.com/forums/threads/single-pass-untwinked-p8-fury-druid-fenrir.195038/Frenzy Barbhttps://www.purediablo.com/forums/threads/entering-hell-single-pass-untwinked-frenzy-any-advice.22119/After completing my single pass P8 Frenzy Barb and Fury Druid, it's time to attempt another character that I never played, a Stafezon. As with my other runs so far, I like the challenge of playing characters that are weapon dependent. Gear becomes irrelevant if the bulk of your damage comes from spells.
Artemis will be doing this untwinked, P8 and single pass. The latter means I cannot re-run any areas to MF etc. This forces me to think and plan about equipment progressions, while also leaving me flexible to adjust depending on what drops I get.
RulesD2 1.14d
SC
Untwinked. Only exception is if I find an Ohm/Lo rune. If that's a case, I may allow her to access my Frenzy Barb's Jah rune to make Faith/Ice, only after A4 Hell. I really doubt it will happen though, so it should be a pure untwinked run.
P8 at all times.
Single pass. No countess runs, no MF. If shit drops happen, I'll have to deal with it.
The Plan1. About 100 points Vita, rest Dex.
2. Will rely on max Valk to slowly carry me to Hell. Heard that she is quite powerful. Will start getting Strafe to 6 in NM (for max arrows) when I should have Insight Partizan to sustain the mana. MA to deal with PIs.
3. 6 points in Critical Strike, 7 points in MA, 1 point each in DEA. From level 30, start to max Valk first while concurrently getting Pierce to 5. Max Penetrate next. At around Level 50 finishing A5 Norm, I should be halfway to maxing Penetrate. At around level 60++ NM, I will start getting Strafe to 6. I will then max out MA, before getting DEA to about 5 points each. Should end the game at level 89.
4. I will be following jiansonz's guide for early stages to maximise MF. That means PTopax Helm/Armour, MF rings/amulet/gloves/boots.
5. Weapon wise, I will be relying on Gemmed (or Jewelled) Bows for Norm. From NM onwards, I should be relying on Edge bows. End game Bow should be Harmony, since a some Ko runes should drop based on experience. Dream weapon with be Faith or WWS or any other cool unique Bows/Crossbows.
6. As soon as I'm able to, I think I will make a Peace armour. It spawns level 15 Valk, which allows me a high level Valk which might be more than what I'm able to put in at that time. Not the most important.
7. Some time in Hell, I will start crafting for KB gloves. Preferably with IAS/Bow mods. Or I might use Clegaw. We'll see.
8. Merc will be A2 Blessed Aim with Insight. I heard CTH is a big issue. If it isn't, I may use Holy Freeze instead.
My only concern is that MA might not be enough to deal with PIs. I understand that only 20% of the damage is converted to magic, which sounds very low. If that's the case, I may have to end up doing A5 Merc with Lawbringer (Lem is very obtainable), which sounds terrible since this is not D2R. It also means no Insight, which may bring about mana issues.
Artemis is currently already in A2 Normal. I doubt there will be anything cool to update till NM onwards, so the next update may be a while.
Let me know if you have any thoughts or advices!