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Mar 17 2010 03:17pm
Quote (Swash @ 17 Mar 2010 23:16)
:coolface:


:facepalm:

n this ^ ?
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Mar 18 2010 01:22am
Quote (sevlo @ Mar 17 2010 09:02pm)
Life metal >
prosmartassd2jspbbq

Quote (Swash @ Mar 17 2010 09:13pm)
THRÄSH!!

Quote (mvm199 @ Mar 17 2010 09:12pm)
rlyo?


your all 3, low+noob+kid!

spamming this topic whit 4 pages of noobkidtalk
whatever you try, you not cloose this topic whit ultra spam!
and see to the comments of other d2jsp users, they not like you spam like kids
Quote (I11umin4t @ Jan 27 2010 09:51pm)
omg i hate spammers

nice guide all together dude :)

only question i got: How do you move? Teleport? i did only see 40 %fc in your equip(hoto)

mostly when mana is drained faster, then it regen
i just walk/run
Quote (Djsem @ Mar 17 2010 05:30pm)
what about a good 2 handed chargers vs 100 es sorc?

will it still hurt threw you at 1 hp?

yes most max chargers drain some life!
but keep in mind charges just do low hits/sec
they not realy depend on ow
Quote (Gr1zzly @ Mar 17 2010 09:07pm)
That's a funbuild obv, but dont expect to win other chars than boners or ghosts
+ raven > that char :(

mostly when some one use 1 raven, i stil can drain some life from them!
baba/bow/bone/ghost absorbing me whit 2 ravens: i melee them down whit my doom ba verry hard!

the only char i flee from=java/rabies/fire sorc/light (no infi)sorc
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Mar 18 2010 06:57am
Quote (Tommyvv @ 18 Mar 2010 09:22)
your all 3, low+noob+kid!

spamming this topic whit 4 pages of noobkidtalk
whatever you try, you not cloose this topic whit ultra spam!
and see to the comments of other d2jsp users, they not like you spam like kids

mostly when mana is drained faster, then it regen
i just walk/run

yes most max chargers drain some life!
but keep in mind charges just do low hits/sec
they not realy depend on ow

mostly when some one use 1 raven, i stil can drain some life from them!
baba/bow/bone/ghost absorbing me whit 2 ravens: i melee them down whit my doom ba verry hard!

the only char i flee from=java/rabies/fire sorc/light (no infi)sorc


Add WW barb with Carrion Wind. Same for Hybsin/Ghost.

And 4 weaknesses already is enough not to be a "100% es".

I can also post actual information.
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Mar 21 2010 06:42pm
Awesome guide tommyvv!
At first i didn't believe it was possible, but i tried it with editor on single and to my surprise it actually worked!
Before i always thought MDR and DR were completely useless since the amount of damaged reduced was so little. But now i see that the main purpose of those were especially for an es sorc!!!

The only problem i had was getting enough DR items. I wasn't able to get your helm and ammy... Because of this, whenever i was poisoned down to 1 hp, if a strong enough physical attacker hit me, i would die... but then again, i only had like <40 dr

Just an awesome strategy! you thought it all out very well, and discovered the sole purpose of MDR and DR! Congrats

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Mar 25 2010 10:46pm
gg
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Mar 26 2010 05:40am
Quote (Tommyvv @ Sep 2 2009 05:00pm)
Hoi All,

This is my guide for 100% es tank sorc. I played this soso long time, and everbody like here and think she is sick. I think she is for fun, and long duels:P
I just hate kiss akara and precast es, then this is best option.

Effect of 100% es?
Vs caster as boner/hammer/traps/druid you just not loose life ever, if mana is up:P
Vs open wounds+psn smiters/baba/bower/any melee, you life drop to 1, and it stays at 1, you never die when mana is up:P

How 100% es?
Ofc 95% es from skills when its lvl40
I have 82dr (not%) and 79mdr 35repl life atm. 350life after bo. And i never die before my mana is out.
dr (damage reduce(not%)) and mdr (magic damage reduce) protects the last 5% damage done to your life, see ng quistion how:P

Howmany mdr/dr need for 100% es?
Simple calculator for that:P. Couse a smiter do like 10k damage, then you need 10.000 damage / 6 pvp penalty * 0.05 (95es factor) = 83 dr:P
Vs hammer 12.000 / 6 * 0.05 = 100 mdr
Kk, seems like i have to low? Nop, couse teorecticly this fits, but in practice you tank 30% more. I tested that many times, couse i never loose life vs any hammer <12k, whit just 79mdr.

Why repl life?
Couse some have 20k fireball or 16k hammer, and you may loose 10-20 life after sutch a hit, and if you have just tanked a psn baba, you life is at 1, so repl life is to get that 20life fast again.
Repl life works ass this: xx repl life / 10.24 = life /sec
so mine 35repl life = 3,42 life/sec ( a super healing potion is 20life/sec) Some how 1 ingame second takes longer than 1 real second, i gess thats couse lags. So you heal even faster:P

500 mana/sec regeneration?
I am tank sorc, so i abuse my es to the max, so i have max warmth.
Also i use a insight on switch (the cube trick, i tell later).
This all gives me a teoretical heal from 500mana/sec. (add some lag(+20%?) and you heal more /sec:P)

Fhr?
fhr only helps vs stun skills like smite. couse you only need fhr if you loose 10% life or more, i not loose life, just mana)

Gear:P
items:
(more options here ofc, but this fits me best)
25dr 120mana amulet
22dr 116mana circlet soccced whit mal mal (mal=7 mdr)
Gladiator Bane 20dr 18mdr soc mal
Gerke's shild 15repl life 15dr 18mdr soc mal
string of ears 14mdr (15% dr, but i nn dr%):P
frostburn
soj
soj
silkweave (i sold my 20hr mana boots, couse its not that many mana add, and beleave me frw helps)
Hoto (stil surching a oath 15 magic absorb to test that, seems 15magic absorb works same ass 30mdr, so then we have 100% es vs fireballs20k)

on switch: insight staff (4 slots space for cubetrick) 17meditation +2meteor:P
(merc insight not allows to use hoto for cubetrick then you must use wizzpike or orb)

Inventory:
1 light sk 7 frw or 6 str-dex (or else we need stashrun (-4000% fun) and cubetrick))
7 * 56-59mana GC +frw dex or str
20.10 torch (nn resist)
20.10 anni
1 x LC 33mana 5 dex (sheap and sheap and gz to, all char should use 1 LC)
Cube filled whit gz items, see bellow
(put the torch+LC bellow cube, this allows 8*GC)

Cube / Cubetrick:
in cube i have:
+3light 15 repl life amu
memory 9es 5 thunder
cta cristal sword +6bo
creasent moon amu (10mdr 50mana) just vs foh if i would need:P Mostly couse we have 1 slot free space:P
Ok, when we enter game, we open cube, we switch amu+3lit, memory, cta to char, and then we put hoto, amu 25dr and insight staf in cube.
This allows, nn stashrun, +12 es precast, extra absorb amu, and then we nn cta on switch , what allows insight. all for just 4 slots from inventory
No insight = die ez, Insight works same as +55warmth

Stats:
133str (for gerke's shild) mebe 114 str if put a -15req sicky jewel in shild:P. i think maxxxxx mdr is best:P
2xx dex (depend on lvl) for 75% block (75% block = like +400% mana vs melee, allows afk bow/baba tanking)
50 vita (can not be any lower:P) dam i did the dam act3 q1 quest, i like my life to be lower, more stile
+/-350 energy (depend on GC dex str, the more the better, but frw is gz to on charms)

I have 350life (1 x act3 q1 done, dam:P) 75% block and arround 4800mana whit this. (after my bo lvl11)
99.99-100% es 500mana/sec
3,4life sec/ for the missing 0.01% es in some situations, like vs 16khammer+ow baba at ones:P

Skills:
I tested alot sks, i like this:
20 es
20 telekenisis
20 warmth (allows afk baba tanking and less passive play vs rest)
all light sks lvl1 (850 thunder, is just nice dam/sec)
all cold sks lvl1 (i like to switch frost aura skills to ranged and melee, its helps, and is fun, nn memory+frost shild)
20 orb
1 blaze (why? it hits when someone follow, it lags, it can stun, it looks like your fire, it gives you the underdog position, +400% fun, and just cost 2 sks, and beleave me somehow it adds tanking vs smiter, couse the lags+hits when walking:P)

I am lvl 91 now whit this and have some sks left. i am considering taking 1 in fire mastery, couse realy i killed some absorb necro whit my lvl2 meteor insight 350damage or so, 1 in mastery make that 800damage.
My orb damage is 435 max, and do -70resist enemy:P lol
(ofc this is fun bild, and absorbing my orb is for noobs, but i tank them to:P, so who cares, at the end they must kiss, absorb, or die)
(firewall and thunder are options instead of orb, couse the low skill cost in hard points and items, stil orb wil work best whit the mana GC)

I have played on europe non lad sc: Ato / Esmine / Nor-TheReaper whit this, mebe you know me:P

Dueling tactics:
Main statigy is taking damage and let people feel noobish.:P So its all about damage taken control and knowing what char you duel, here some situations:

Wind druid (ez tanking 8/10): 6k nado 3k huricane he do i think, so we need low dr/mdr, so insight mode is best, just use insight, cast blaze, walk circlest whitin the druids huricane to let him think he hurts you.
Some nado wil hit you, but wil be healed whitin 1-2 seconds, so control 1 nado/sec damage taken whit your frw.
Kills his zoo, so he keep recasting it. let him hit you, so his mana belt is drained fast. 2 min and druid have no more mana pots, i win:P.
If lucky, i even kill him if he not recast ciclone fast.

Barb(ez tanking 8/10): arround 10k he do max (whit greif hidden bonus) hidden grief bonus does not critical if you ask me. some botd baba critical for 14k, never a grief baba
So we need shild mode:P. If the baba is 10k fg+, he probibly do nice damage. Stil i just tank them and cast ifnerno at them to let them feel weak:P.
at this point he have probibly hit me 4 times, whitout bocking it (20sec after tank starts) so my life is at 1 life soon, and the baba gets hope:P
If its a strong baba my mana is 50% now, tele away just 1-4sec in insight mode, and then mana is ful again, contineu fun play, he never wil kill you

Bower:(ez tanking 9/10): this one is so ez, i gess you not even use insight, just let the chilling armor cast bolt at him = less damage you take/sec couse she dodge)

Boner: (ez tanking 9/10): almost same like vs druid, just use insight only and tank as many you can:P Most necro die ez to

Ww-sin: (ez tanking 10/10): just go afk and get a drink or so, he only can win if all durabilty from all items is gone(all broken)

Hybrid assa ( 7/10 tanking): his melee not hurt, but trap drains mana fast, stil most just do 7k max, thats not hard

Trapsn (4-5/10 tanking): just traps wil not hurt that match if keep dodging, but mindblast can stunlock you and then its pretty over fast (3/10 tank vs MB:P or less)

Hammer/smiter (7/10 tanking): tanking hammer/smite is skills, you must controle to tank 1 hammer-smite/ 2 sec) and not get hit 4 times at ones.
Vs hammer you sometimes only have 99% es, so not telestump him whit 1 life:P, 50life and you do fine vs any hammer.
Vs pala, running helps gz, hammer just not hit, and vs smite you walk out the stun.

Cold sorc (: orb is ez, and blizz-es to, some vita blizz can hurt, but you stil tank them ez

Fire sorc/light sorc: (tanking 1/10) avvoud thease:P 3 balls 20k is gameover. mana is not made to tank thease, 100% es wil not help eather

Psn nova / rabies druid (0/10 tanking) Get the hell out of there:P

Hybrids: (8/10) mages and foh smiters or any hybird is ez, couse lower damage allows more insight mode couse stil 100% es)






Thx for reading, and if i miss any, or if you have questions, i like to anser them.\
I give you demonstration any time, post or wisp me at *tomsonvv

Ohh yes i sell my full soso atm to any who likes to give nice offers:P
(not just my cta+anni:P)


lol
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Mar 29 2010 12:17pm
Quote (Tommyvv @ Jan 15 2010 04:53pm)
i ignore coldmastery!
i ignore rbf
i ignore conviction
mdr = -100res cold-light-fire is all i needed

14k blizzard like the lvl 99+sorc guilds say?
nahh more like 10-12k on a good soso!, 1hit/4sec, if it even hit at all, i not tele away from blizz! nn to!
coldblast, howmany 6k?
i dont care howmany, if it drains to fast mana, i walk.


orb, vs orb is fun,
often it runs into a immortal vs immoratl duel
couse vs orb 15-30 mdr is all needed.


Vs my blizz u would have like -100 cold res and i bet ur mdr wouldent help then. I would just chainlock tank u cause u do zero dmg xD
Most hammers are skilled enought too put down 4,8k mana in 1 tank attack. But still u will tank a lot here, but so does dmg 95 es sosos too xD
Vs the psy chars, i agree its godly, but here i would go for a 45% dr fber with psn lenght reduce and some mdr+dr
Assas will stunlock ur low fhr.
Will work vs necs too
A java would rape u xD
Bowa will have very big problems but gz long dool xD
Psn nec will kill u cause ur low life and he just have 2 cast 2 novas in a row(same works for all psn, 1 life + psn dmg =dead)

But still a funny and new build :)

BTW: Does 12% dmg taken works too the same way?

This post was edited by gel87 on Mar 29 2010 12:20pm
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Mar 29 2010 12:39pm
So if im using 75@res + -50% psn lenght +45% dr + 95%es i need 5,5 dr for surviving a 12k psy hit when i have 1 life? 1200/6pvp = 200 - 45%DR = 110 * 0.05 = 5,5??

Oki that solves the psn/ow/nice dmg peoples.

How much mdr must i then have too survive a assa 12k trap hit or a 6,2k bone nec dmg hit when 1 lifed? Or 1 fb 19k hit?

Is mdr, and pdr possible too get on jools? And can jool have: Mdr, dr and life rep? ^^

Or i go for 40% dr and 15mdr more xD = 6mdr needed xD

This post was edited by gel87 on Mar 29 2010 12:45pm
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Mar 29 2010 02:15pm
Quote (gel87 @ Mar 29 2010 06:17pm)
Vs my blizz u would have like -100 cold res and i bet ur mdr wouldent help then. I would just chainlock tank u cause u do zero dmg xD
Most hammers are skilled enought too put down 4,8k mana in 1 tank attack. But still u will tank a lot here, but so does dmg 95 es sosos too xD
Vs the psy chars, i agree its godly, but here i would go for a 45% dr fber with psn lenght reduce and some mdr+dr
Assas will stunlock ur low fhr.
Will work vs necs too
A java would rape u xD
Bowa will have very big problems but gz long dool xD
Psn nec will kill u cause ur low life and he just have 2 cast 2 novas in a row(same works for all psn, 1 life + psn dmg =dead)

But still a funny and new build :)

BTW: Does 12% dmg taken works too the same way?

:P

blizz is ez, couse it depend on coldmastery
yes, -100all res is all this soso needs!
resist comes after mdr, good mdr=resist needs are ignored
for chainlock me, you need to put me into fhr, that never happens!

yes some bilds like rabies or fireball sorc is pain in the ass for soso!
blizzard is just not a problem!

a good hammer 16k/6pvp*0.95es *0.75telekenisis = 1900mana drained (not 4.8k)

psn necro can be countered!
my armor = -50%psn lengt
1 psn bring me to 1 life in 1 second or lower, who cares!
after 2 second life replenish starts (4 sec psn lengt-50%=2second)
after 2-4seconds i have 30-60life replenished again
so i tank 1 psn nova every 4-6seconds, whit -100res

''BTW: Does 12% dmg taken works too the same way?''
what you mean?
i nn this. i nn dam taken go to mana!
Quote (gel87 @ Mar 29 2010 06:39pm)
So if im using 75@res + -50% psn lenght +45% dr + 95%es i need 5,5 dr for surviving a 12k psy hit when i have 1 life? 1200/6pvp = 200 - 45%DR = 110 * 0.05 = 5,5??

Oki that solves the psn/ow/nice dmg peoples.

How much mdr must i then have too survive a assa 12k trap hit or a 6,2k bone nec dmg hit when 1 lifed? Or 1 fb 19k hit?

Is mdr, and pdr possible too get on jools? And can jool have: Mdr, dr and life rep? ^^

Or i go for 40% dr and 15mdr more xD = 6mdr needed xD

nop, dr% comes after dr
dr% is low+crap, want dr%, make a vita char!

80dr * 20es *6pvp +30%mdr-dr overflow = 12480 fisical damage tanked, whitout the lost of 1life
ow can not be tanked or resisted

80mdr = 12480 trap damage tanked
6.2k bone/6/20-30% = 37 mdr needed to tank this low damage!

i like you try understand tank sorc ! but you missing some base tank sorc logics!
:P
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Mar 29 2010 02:19pm
I like this. something totally new to me. ive been tracking it for a while I just never got to making it. I will make this someday and let you know how it is.

otherwise gl I like the guide from just reading it.

:)
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