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Oct 28 2012 05:01am
With that out of the way, I decided to try and combine a core of three distinctive skills that apply maximum damage at any attack range.

Skill calculator: https://us.battle.net/d3/en/calculator/barbarian#fhcRUP!fZY!aZbYZc

To be clear, I haven't really tested this at the lower levels, but it's working too well at MP9 where I generally farm. The build works in that it requires you to take some damage, as well as make one melee strike to generate enough fury to tap Battle Rage and then move on to Sprint to generate additional fury. Once you're able to activate Wrath, the next step is to ensure the fury generation is stable and start hitting Rend to take out packs quickly.

Rule of thumb for farming efficiency has always been one to two passes. At my MP level, I'm using two passes or so within different packs to accelerate and accumulate the XP bonuses necessary for a Massacre streak. Rend's Lacerate allows you to deal out DoT damage over five seconds (903% weapon damage) once a cluster has been worn down enough that one sweep of Rend will cause most, if not all, to die. This five second window is what Alkaizer used in his paragon farming runs to build up such large streaks and be the first to hit Paragon Level 100. One could conceivably use Ravage for wider AOE, but I find that unnecessary most of the time.

In addition, it's great for allowing players the option of spamming Throws for range damage against casters/walkers and DoT damage on them as well to continue carrying a massacre streak. Rend is an EXCELLENT anti-elite AOE DoT damage skill.

The No Escape passive allows continuous fury generation of up to 29 per critical hit, meaning that one or two taps of Battle Rage and Sprint will quickly reset the Wrath timer, allowing you to carry on.

Overall, I think this build will work at the lower levels where players can absorb a scaled down version of the damage I take at MP9/10. War Cry isn't necessary for this build so long your gear passes the damage check.

Cheers.
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Oct 28 2012 11:16am
Quote (acrimonious @ Oct 28 2012 11:49am)
Need advice.  Stuck in MP1.  Can't keep Wrath up :(

https://us.battle.net/d3/en/profile/acrimony-1561/hero/4156386


242k dps stuck in mp1 :rofl:


if u r tyring to keep wrath up with weapon throw alone, what probably happens is weapon throw is 100% proc coefficient of 29 fury *on crits*, you got 65ish crit chance, so per hit you average 18 fury gained, which isnt even 1 second of TOC. Also you spend 10 fury ---> gain 18, your bulb is full again, to keep up wrath you need something to quickly empty it and quickly fill it up again at the same time. This is why ww/nado/rage spam is the best, theyre all spenders but into the fray itself is a 'generator' from all the procs going on from all those nado ticks.

And if u cant keep up wrath with sprint / ww, then you're just doing something wrong

sprint + nado spam is waaaay better at keeping wrath up than weapon throw, you just spam them all along with battle rage so you empty the bulb quickly, it refills quickly again with all the crits and procs, this process repeats itself in a couple of split seconds ad nauseum ... number 1 method of keeping up wrath.

otherwise vs single target you better off with frenzy and spam sprint / battle rage buttons, thats how i keep up wotb 100% uptime vs single target, again this is a great way of quickly emptying / filling up bulb at the same time

Quote (acrimonious @ Oct 28 2012 01:01pm)
With that out of the way, I decided to try and combine a core of three distinctive skills that apply maximum damage at any attack range. 

Skill calculator: https://us.battle.net/d3/en/calculator/barbarian#fhcRUP!fZY!aZbYZc

To be clear, I haven't really tested this at the lower levels, but it's working too well at MP9 where I generally farm.  The build works in that it requires you to take some damage, as well as make one melee strike to generate enough fury to tap Battle Rage and then move on to Sprint to generate additional fury.  Once you're able to activate Wrath, the next step is to ensure the fury generation is stable and start hitting Rend to take out packs quickly. 

Rule of thumb for farming efficiency has always been one to two passes.  At my MP level, I'm using two passes or so within different packs to accelerate and accumulate the XP bonuses necessary for a Massacre streak.  Rend's Lacerate allows you to deal out DoT damage over five seconds (903% weapon damage) once a cluster has been worn down enough that one sweep of Rend will cause most, if not all, to die.  This five second window is what Alkaizer used in his paragon farming runs to build up such large streaks and be the first to hit Paragon Level 100.  One could conceivably use Ravage for wider AOE, but I find that unnecessary most of the time. 

In addition, it's great for allowing players the option of spamming Throws for range damage against casters/walkers and DoT damage on them as well to continue carrying a massacre streak.  Rend is an EXCELLENT anti-elite AOE DoT damage skill. 

The No Escape passive allows continuous fury generation of up to 29 per critical hit, meaning that one or two taps of Battle Rage and Sprint will quickly reset the Wrath timer, allowing you to carry on. 

Overall, I think this build will work at the lower levels where players can absorb a scaled down version of the damage I take at MP9/10.  War Cry isn't necessary for this build so long your gear passes the damage check.

Cheers.



your barb with all that dps should be shitting on mp10 tbh, a godly ww/nado barb dont need weapon throw .... and using rend is absolutely nothing new, you didnt discover america dude, all barbs are using something like overpower / rend instead of warcry these days.

you need a fury generator for some occasions, you have none.

This post was edited by markilbaldacchino on Oct 28 2012 11:20am
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Oct 28 2012 12:16pm
Quote (ohgee23 @ Oct 28 2012 02:30am)
Ok cheers for that, what is considered low increased fire damage? Skimmed for a few minutes lowest I found was a 10%, is that low enough or am I wanting like 5-9%?


I found a 5%, you cannot search this stat. You will have to go page by page to find the right one. do it once for a few days for a under 10% must.
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Oct 28 2012 12:31pm
Quote (markilbaldacchino @ Oct 28 2012 01:16pm)
242k dps stuck in mp1 :rofl:


if u r tyring to keep wrath up with weapon throw alone, what probably happens is weapon throw is 100% proc coefficient of 29 fury *on crits*, you got 65ish crit chance, so per hit you average 18 fury gained, which isnt even 1 second of TOC. Also you spend 10 fury ---> gain 18, your bulb is full again, to keep up wrath you need something to quickly empty it and quickly fill it up again at the same time. This is why ww/nado/rage spam is the best, theyre all spenders but into the fray itself is a 'generator' from all the procs going on from all those nado ticks.

And if u cant keep up wrath with sprint / ww, then you're just doing something wrong

sprint + nado spam is waaaay better at keeping wrath up than weapon throw, you just spam them all along with battle rage so you empty the bulb quickly, it refills quickly again with all the crits and procs, this process repeats itself in a couple of split seconds ad nauseum ... number 1 method of keeping up wrath.

otherwise vs single target you better off with frenzy and spam sprint / battle rage buttons, thats how i keep up wotb 100% uptime vs  single target, again this is a great way of quickly emptying / filling up bulb at the same time




your barb with all that dps should be shitting on mp10 tbh, a godly ww/nado barb dont need weapon throw .... and using rend is absolutely nothing new, you didnt discover america dude, all barbs are using something like overpower  / rend instead of warcry these days.

you need a fury generator for some occasions, you have none.


You and the other guy are so dumb it's almost incomprehensible. Skilled WW Barbs do NOT need a fury generator like bash any more; it's a stagnant skill on your skill bar. They are spec'd for overpower, charge, etc. Jesus Christ, what have you badbarbs been telling new players?
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Oct 28 2012 12:54pm
Quote (acrimonious @ 28 Oct 2012 19:31)
You and the other guy are so dumb it's almost incomprehensible.  Skilled WW Barbs do NOT need a fury generator like bash any more; it's a stagnant skill on your skill bar.  They are spec'd for overpower, charge, etc.  Jesus Christ, what have you badbarbs been telling new players?


Yeah, and those few hundrread best barbs on dibaloprogress all use bash/frenzy just for lulz.
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Oct 28 2012 01:00pm
Quote (OlimpBathory @ Oct 28 2012 02:54pm)
Yeah, and those few hundrread best barbs on dibaloprogress all use bash/frenzy just for lulz.


Because Diablo Progress means everything.
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Oct 28 2012 01:32pm
Quote (acrimonious @ Oct 28 2012 09:00pm)
Because Diablo Progress means everything.


nice comeback, must be why you link it in your sig :rofl:

Quote (acrimonious @ Oct 28 2012 08:31pm)
You and the other guy are so dumb it's almost incomprehensible.  Skilled WW Barbs do NOT need a fury generator like bash any more; it's a stagnant skill on your skill bar.  They are spec'd for overpower, charge, etc.  Jesus Christ, what have you badbarbs been telling new players?


your brain is stagnant lmao

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Oct 28 2012 01:43pm
Quote (markilbaldacchino @ Oct 28 2012 03:32pm)
nice comeback, must be why you link it in your sig :rofl:



your brain is stagnant lmao


Are you so fucking obtuse that you don't realize the majority of Barbarians at the top of the DPS ladder have inflated DPS using Skorn and/or horribly inefficient XP/Loot farming toons? The build above utilizes Rend for maximum XP, Throw for the tricky walkers/casters, and WW for everything else. I have not yet seen one coherent retort for why the build doesn't work. If you're that bad of a WW Barbarian that you need bash to keep Wrath up, then you suck.
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Oct 28 2012 01:53pm
Quote (acrimonious @ Oct 28 2012 09:43pm)
Are you so fucking obtuse that you don't realize the majority of Barbarians at the top of the DPS ladder have inflated DPS using Skorn and/or horribly inefficient XP/Loot farming toons?  The build above utilizes Rend for maximum XP, Throw for the tricky walkers/casters, and WW for everything else.  I have not yet seen one coherent retort for why the build doesn't work.  If you're that bad of a WW Barbarian that you need bash to keep Wrath up, then you suck.


fucking obtuse? who you trying to impress, your english teacher?

youre so godly with that dps, why cant you handle mp10?

who said anything about keeping wrath up with bash? thats only when you single targeting, like a rare / minion pack with the rare left. Rest of the time, if you cant keep wrath up with ww / nado alone thats your problem, even barbs with 10k dps can do it better than you.

bash / frenzy are better single target than weapon throw, for that one elite left, and have better runes too, they can get the chain of fury spending / gaining going unlike weapon throw, cuz they are proper fury generators, there are situations you come across the need for it for whatever reason ... technically weapon throw is a generator too with no escape and into the fray, but you cant start it off with 0 fury unlike frenzy / bash. Also no loh and 6 lifesteal only .... reflect damage must be fun. If you remove the need for no escape, you can slot bloodthirst. And if a 2xx dps barb needs to kite and weapon throw shit down when he already got ww and tornados .... talk about badbarb lmfao
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Oct 28 2012 02:07pm
Quote (markilbaldacchino @ Oct 28 2012 03:53pm)
fucking obtuse? who you trying to impress, your english teacher?

youre so godly with that dps, why cant you handle mp10?

who said anything about keeping wrath up with bash? thats only when you single targeting, like a rare / minion pack with the rare left. Rest of the time, if you cant keep wrath up with ww / nado alone thats your problem, even barbs with 10k dps can do it better than you.

bash / frenzy are better single target than weapon throw, for that one elite left, and have better runes too, they can get the chain of fury spending / gaining going unlike weapon throw, cuz they are proper fury generators, there are situations you come across the need for it for whatever reason ... technically weapon throw is a generator too with no escape and into the fray, but you cant start it off with 0 fury unlike frenzy / bash. Also no loh and 6 lifesteal only .... reflect damage must be fun. If you remove the need for no escape, you can slot bloodthirst.  And if a 2xx dps barb needs to kite and weapon throw shit down when he already got ww and tornados .... talk about badbarb lmfao


Ahahaha, no they aren't. Weapon Throw utilizes a 130% increase of weapon damage, on top of the 10% added to the passive. Given that it generates more fury on hit than Bash per each critical hit, and allows the player to stand away from casters/walkers, and doesn't knock-back, and slows the target by 60% (hello Goblins), it is by all accounts, the better generator of fury, damage, and strategic DPS.

Since you are a bad, and so is the other guy who fell for the MP1 troll post, I will explain it in terms that will be advanced and will likely require crayons in my next post after you QQ and deflect from actually discussing the topic at hand.

http://www.d3rawr.com/d-qh2SLyJA

Go to the side-tab on the right. To the bottom. Look for tDPS. In one cycle of WW and RLTW, I'm doing 1,316,101 DPS per 3.5 seconds. That means in lay-man's terms for you, I'm doing a lot of damage. More importantly, I'm able to avoid using a bad player's passive like Bloodthirst and leech 15,793 HP per second via my gear's life-steal.

In more advanced terms, the algorithm is this (fully buffed):

Quote
Dual wield Tdps = [(.7 *M) + (.4833 * ({M+O} /2)) ]* t
2H Tdps = [(.7 *M) + (.4833 * M) ]* t = 1.1833*m*t

.7 = .2 coefficient of RLTW * average number of tornadoes 3.5
.4883 = coefficient for combined weapon DW
M= average damage of mainhand weapon
O= average damage of offhand weapon
t = average ticks per second of both weapons


Where 0.7 is the mean of the proc-coefficient multiplied the by average number of tornadoes spawned. Where 0.4833 is the proc coefficient of Whirlwind on dual-wielders in the same amount of time used to cast tornadoes. The average player does less than 600,000 tDPS and far less leeching power per second.

Bash is a fury generator that has a knock back chance of 20%. Frenzy is a stacked attack that requires stationary positioning to accumulate damage. Weapon Throw is a modifier of both of those previously mentioned melee attacks that generates fury better, and does more damage per second since Bash does less on knock backs, and frenzy will never have the same single consistent target damage on each hit since we all know how walkers and casters move.

Reflect damage actually does less damage on me than other players. It's health links you're thinking of. My EHP is also 1.1m unbuffed without War Cry. Sit down.

This post was edited by acrimonious on Oct 28 2012 02:14pm
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