Quote (markilbaldacchino @ Oct 28 2012 03:53pm)
fucking obtuse? who you trying to impress, your english teacher?
youre so godly with that dps, why cant you handle mp10?
who said anything about keeping wrath up with bash? thats only when you single targeting, like a rare / minion pack with the rare left. Rest of the time, if you cant keep wrath up with ww / nado alone thats your problem, even barbs with 10k dps can do it better than you.
bash / frenzy are better single target than weapon throw, for that one elite left, and have better runes too, they can get the chain of fury spending / gaining going unlike weapon throw, cuz they are proper fury generators, there are situations you come across the need for it for whatever reason ... technically weapon throw is a generator too with no escape and into the fray, but you cant start it off with 0 fury unlike frenzy / bash. Also no loh and 6 lifesteal only .... reflect damage must be fun. If you remove the need for no escape, you can slot bloodthirst. And if a 2xx dps barb needs to kite and weapon throw shit down when he already got ww and tornados .... talk about badbarb lmfao
Ahahaha, no they aren't. Weapon Throw utilizes a 130% increase of weapon damage, on top of the 10% added to the passive. Given that it generates more fury on hit than Bash per each critical hit, and allows the player to stand away from casters/walkers, and doesn't knock-back, and slows the target by 60% (hello Goblins), it is by all accounts, the better generator of fury, damage, and strategic DPS.
Since you are a bad, and so is the other guy who fell for the MP1 troll post, I will explain it in terms that will be advanced and will likely require crayons in my next post after you QQ and deflect from actually discussing the topic at hand.
http://www.d3rawr.com/d-qh2SLyJA
Go to the side-tab on the right. To the bottom. Look for tDPS. In one cycle of WW and RLTW, I'm doing 1,316,101 DPS per 3.5 seconds. That means in lay-man's terms for you, I'm doing a lot of damage. More importantly, I'm able to avoid using a bad player's passive like Bloodthirst and leech 15,793 HP per second via my gear's life-steal.
In more advanced terms, the algorithm is this (fully buffed):
Quote
Dual wield Tdps = [(.7 *M) + (.4833 * ({M+O} /2)) ]* t
2H Tdps = [(.7 *M) + (.4833 * M) ]* t = 1.1833*m*t
.7 = .2 coefficient of RLTW * average number of tornadoes 3.5
.4883 = coefficient for combined weapon DW
M= average damage of mainhand weapon
O= average damage of offhand weapon
t = average ticks per second of both weapons
Where 0.7 is the mean of the proc-coefficient multiplied the by average number of tornadoes spawned. Where 0.4833 is the proc coefficient of Whirlwind on dual-wielders in the same amount of time used to cast tornadoes. The average player does less than 600,000 tDPS and far less leeching power per second.
Bash is a fury generator that has a knock back chance of 20%. Frenzy is a stacked attack that requires stationary positioning to accumulate damage. Weapon Throw is a modifier of both of those previously mentioned melee attacks that generates fury better, and does more damage per second since Bash does less on knock backs, and frenzy will never have the same single consistent target damage on each hit since we all know how walkers and casters move.
Reflect damage actually does less damage on me than other players. It's health links you're thinking of. My EHP is also 1.1m unbuffed without War Cry. Sit down.
This post was edited by acrimonious on Oct 28 2012 02:14pm