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Sep 26 2011 12:05am
Quote (PmP @ Sep 26 2011 05:20am)
you can craft a rare item with set stats and random stats. that is crafting...

the only difference between diablo II and diablo III crafting is that you can craft magic and rare items, and the mechanism to craft.

idk if this guy is trolling or stupid...


I think he just worded his thoughts poorly... All he seemed to be saying is that he wanted crafted items to A) have their own unique colour'd name and b) Have the chance to be the very best in slot items like gloves and amulets from D2 were if they rolled well.
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Sep 26 2011 04:47am
Quote (PmP @ 26 Sep 2011 07:20)
you can craft a rare item with set stats and random stats. that is crafting...

the only difference between diablo II and diablo III crafting is that you can craft magic and rare items, and the mechanism to craft.

idk if this guy is trolling or stupid...


Play D2 before saying how D2 works.

In D2 crafting was used to create crafted items, unique among others, with special modifiers and different from all other item types - that could no drop in game.
In D3 crafting is used just to create ordinary rare item that can easily be found in game. Nothing special at all. It even seems they will be weaker than those from loot.


So as someone who actually played D2 and not just WoW, I can tell you that there is huge difference.
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Sep 26 2011 06:40am
crafting craft-only legendary items with random stats?

yes please
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Sep 26 2011 09:51am
Quote (DJVibrejtr @ 26 Sep 2011 06:47)
Play D2 before saying how D2 works.

In D2 crafting was used to create crafted items, unique among others, with special modifiers and different from all other item types - that could no drop in game.
In D3 crafting is used just to create ordinary rare item that can easily be found in game. Nothing special at all. It even seems they will be weaker than those from loot.


So as someone who actually played D2 and not just WoW, I can tell you that there is huge difference.


never played wow, played d2 from 1.08+ including mods such as hells unleased, median XL, kingdom of tenai, d2 p k ( i might get banned for mentioning these ) and more

crafting in diablo II is making a rare item with a few set guaranteed modifies, and a few random ones.

for example

Hit Power Helm
gives

(25-50) Defense vs. Missiles
5% Chance To Cast Level 4 Frost Nova When Struck
Attacker Takes Damage of (3-7)

AND + random modifiers. Example here




diablo III has the same thing, items that you can make set parameters, and random attributes. I feel that this video explains it well, however it is a bit lengthy.

http://www.youtube.com/watch?v=JFx2odto8CA

Crafting in the beta sucks, much like it does in diablo II, because most of the time you get crap modifiers ( good modifiers need high lvls, which is why you craft gambled ammies at ~92 ) and you will not get many stats at low lvls - like in diablo II

"At ilvls 1-30, there's a 40% chance of 1 affix and a 20% chance each of 2, 3 or 4 affixes." Source http://classic.battle.net/diablo2exp/items/crafteditems.shtml

So it makes sence that at high lvls in diablo III, you will get set stats and + random stats and much like rares and crafts in diablo II, if the right stats are picked they can be "the best items in the game"

I guess i really dident read the OP too well, but i take back the troll vs retarded thing, i now think you are foreign and English is not your first language.

This post was edited by PmP on Sep 26 2011 09:52am
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Sep 26 2011 11:51am
I dont understand it... you are saying that you play D2 for like... 8 years or so? yet dont understand even basics of that game..


In D2, crafted =/= rare. Its not the same thing.

Rare ring = 20 str, crafted ring = 25 str.
rare amulet = 10 fcr, crafted amulet = 20 fcr.
Rare gloves = ..., crafted gloves = knockback, crushing blow.
etc. (those are maximal values ofc, not gonna bother to go into more details just to explain core basics of game to someone who is saying that he plays it for ages)


How hard is it to understand that if crafted items can have completely different stats and modifiers they are not same things as rare? Yes you are right, they both have their stats choosen randomly, but thats about all they have in common.. By that logic you can also say that nagel and SoJ are exactly same items because they both have certain chance of being in loot..
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Sep 26 2011 02:34pm
Quote (DJVibrejtr @ 26 Sep 2011 13:51)
I dont understand it... you are saying that you play D2 for like... 8 years or so? yet dont understand even basics of that game..


In D2, crafted =/= rare. Its not the same thing.

Rare ring = 20 str, crafted ring = 25 str.
rare amulet = 10 fcr, crafted amulet = 20 fcr.
Rare gloves = ..., crafted gloves = knockback, crushing blow.
etc. (those are maximal values ofc, not gonna bother to go into more details just to explain core basics of game to someone who is saying that he plays it for ages)


How hard is it to understand that if crafted items can have completely different stats and modifiers they are not same things as rare? Yes you are right, they both have their stats choosen randomly, but thats about all they have in common.. By that logic you can also say that nagel and SoJ are exactly same items because they both have certain chance of being in loot..


i take back the foreign thing and go back to retarded....

ammys can have 20 fcr because they
Quote (PmP @ 26 Sep 2011 11:51)
crafting in diablo II is making a rare item with a few set guaranteed modifiers
5-10 FCR on pammy ammies and
Quote (PmP @ 26 Sep 2011 11:51)
a few random ones
of the apprentice which is +10 fcr...

once again, I will spell this out for you.

In Diablo II Crafted items have set stats AND random ones..... a 20 fcr ammy has a set stat of 5-10 fcr and random ones which can be +10 fcr ....

In Diablo III Crafted items have set stats ( in the force video we see axes with 30ish% cirt ( which is a set modifier because its a craft) and some random properties.

I am attempting to dumb this down a bit....

The set and random properties can be different or unique. Diablo III is all about crafting, while in diablo II its something that only few people do. THUS there is no removal of craft items in diablo III, in fact, once again, they are expanding it to the extreme.


Even MORE Examples...

Diablo II - Craft - Hitpower Weapon - Spawns with

+ (35-60%) Enhanced Damage - 5% Chance To Cast Level 4 Frost Nova When Struck - Attacker Takes Damage of (3-7) set stat
+1-4 random properties Random stats

Diablo III
Master Soldier Axe - 1-Hand -Rare Axe
23.4 Damage Per Second
13 to 23 Damage
1.30 Attacks Per Second
Each Hit Adds +5 Life SET STAT
+4 Random Properties Random Stats

can i be any more clearer???


This post was edited by PmP on Sep 26 2011 02:42pm
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Sep 26 2011 02:42pm
:huh:
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Sep 27 2011 11:53am
Quote (PmP @ 26 Sep 2011 22:34)
can i be any more clearer???



I wonder, you are on that page, see what is there, and still cant read it... Its amazing.


LOW items have sets stats. HIGH items have only random stats, thus modifiers can not add and thus they are nothing similar to D2 crafted items... I mean, its there, you saw it, still cant even read...

ONLY random stats = ordinary RARE. All "crafted" items for high level are nothing but ordinary RARE items.
Few low level recipes make crafted items different from rares.

That means there are no crafted items useful above normal difficulty and starting on NM "crafting" is just like imbue. It gives one item of your choice few totally random modifiers, making it rare item. Nothing more. Since crafting can not be used to anything but imbueing items with magical power equal to rare items, I dont see any reason why to call that crafting in D2 sense.


EDIT: So Ill repeat this again:

D2 crafted items - different modifiers and stats from rare items, totally unique among others item type - crafting exist.
D3 "crafted" items - item imbued with magical power equal to rare items (or lower) - imbue quest reward returned from D2.

This is true for 80% recipes, all of that 20% that makes real crafted items are for level 1-25 or so and can not have any impact on game.


If you cant understand it now, then there is no help for you..

This post was edited by DJVibrejtr on Sep 27 2011 12:01pm
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Sep 27 2011 04:03pm
Quote (DJVibrejtr @ 27 Sep 2011 13:53)
This is true for 80% recipes, all of that 20% that makes real crafted items are for level 1-25 or so and can not have any impact on game.


blizzard has only released content from lvls 1-13 the other 80% of recipes are place holders until they finalize item attributes. this is posted all over the diablo III site, including the top of every item page....


The bottom line is

Quote (PmP @ 26 Sep 2011 16:34)
In Diablo II Crafted items have set stats AND random ones..... a 20 fcr ammy has a set stat of 5-10 fcr and random ones which can be +10 fcr ....

In Diablo III Crafted items have set stats ( in the force video we see axes with 30ish% cirt ( which is a set modifier because its a craft) and some random properties.


therefore crafting IS in diablo III, and it is more extensive.
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Sep 28 2011 05:44am
actualy if one thinks about that, crafting is going to be main way to get reasonable items in D3, its supposed to be main gold sink, however there still be option to get extremely good item as a dropped one .. most of legendaries dropped are going to be useless and salvaged, because only few affixes from the pool of affixes available for the item class will make any sense and only high stats will make item really good .. so as i can understand it dropping awesome legendary item is going to have probability like dropping lets say Ist,Vex rune (no dupping issue considered, lets say 20-50 bucks in RMAH) and getting perfect one is going to be like dropping Zod(100+ bucks), extremely pricy and godly items .. but the major number of items used in game will come from crafting ..

well in short, you want to get good axe which will be good enough to give it a shot in inferno .. so you have 3 options to get it
a.) you can shop it
b.) you can grind like mad and hope something nice is going to drop (with really low chance its going to be what you want)
c.) you can get recipe and gather crafting material (or shop crafting matearial) .. and craft lets say 100 axes and pick best of them, and try to sell few others to get some cost back

it is not important if there is crafted item class, and whats the color of crafted item .. only important thing is that crafting is the most reasonable way to get gear, and its going to be widely used by everyone
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