I have to just say... about frigging time you are getting lucky in Pokerstars:
-Kenny
Report PostQuote Top #42963 Jun 8 2012 10:55am
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I think I am starting to get off topic on my Guide... may have to condense it.
~@~ BASICS ~@~
"Can all toons be Melee or Tanker or Both?"
"Yes & No... 1st off, you need the right gear, 2nd'ly Alchemists are NEVER melee"
"Lastly, all toons use "Character Class Specific" Items which can affect their effectiveness"
"Use this link to verify toon stats / equipment: http://ladderslasher.d2jsp.org/index.php?g=2 "
"Use this link to verify weapon ratio stats: http://ladderslasher.d2jsp.org/index.php?g=3 "Commonly Asked Questions:People tend to ask alot of questions and want a direct answer, in all reality, it comes down to how much fg you have and/or willing to spend;
"if you have no fg, you find what you can use for that character class"
"if you have upto 50fg, you buy best enhanced weapon / armor / charm that your character class can USE"
"if you have upto and over 1,000fg, then you work backwards, you buy your MQ gear (level 50-55 items) first and build down the Tier levels, best for cheapest value"
"if you have the funds to buy up sets, then you want to optimise your toons from feeder to headhunter"
"example of weapon optimising for toons: Axes (Barb/Fighter/Rogue/Paladin/Headhunter) [] Dagger (Samurai/Monk/Ninja) [] Staff (Warlock)"
"example of armor optimising for toons PURE MELEE: Axes = Strength or Dex equal ratio, buy DEX robes [] Dagger = Dex highest ratio, buy DEX robes [] Staff = Dex highest ratio, buy DEX robes"Most Common Tank Classes:Barbarian [] Fighter [] Rogue [] Samurai [] Paladin [] Headhunter
Remember how I said toons have "Character Class Specific" items? Well there is ONE thing that all
these classes have in common, they can ALL use Robe, Padded Robe, Leather & Scale Armor.
The Rogue & Headhunter can NOT use Chain Mail or Plate Mail.
BEST Versatile Tank Armor = Scale (This armor has the best overall defense vs BOTH magical / physical damage)
BEST Physical Tank Armor = Plate (High end defense) / Chain (Low end defense)
Not going to go into simantics about Robe vs Padded Robe vs Leather, as these are more for BEST magical defense properties
Secondary Tanker Class = Guardian:
This toon only uses Chain & Plate, not just that, they are also restricted to using Healing charm types only, BUT, they
have the BEST stat placement for Int/Vita to create Tank/Healer build... Personally I like melee/healer, but, I am nuts 
On Rare Occasions: Mage/Monk/Ninja/Warlock Tankers:
During times there are occasions where a group can not find a normal tanker, so the robe character class
has to tank, which just means that they need Padded Robes with very nice Enhanced Effect... but then there
are alot of other things that can help group to survive, like having a great healer in group, but this is where
older gamers start to excel at this game.Pure Melee Build:Weapon
= Best Enhanced Effect
Armor
= Highest Stat to the Highest Weapon Ratio Stat... example: Sword Ratio Strength 75 / Dexterity 25
Main Charm Slot
= Highest Stat to the Highest Weapon Ratio Stat... example: Sword Ratio Strength 75 / Dexterity 25
ACC Charm Slot
= Best Enhanced Effect Heal (OPTIONAL, but comes in handy at times if solo'ing)
Stats Softcore
= Vitality 60 MINIMUM Rest goes into the Highest Weapon Ratio Stat... example: Sword Ratio Strength 75 / Dexterity 25
Stats Hardcore
= Vitality 75 MINIMUM Rest goes into the Highest Weapon Ratio Stat... example: Sword Ratio Strength 75 / Dexterity 25Tanker Melee Build:Weapon
= Best Enhanced Effect
Armor
= Best Enhanced Effect
Main Charm Slot
= Highest Stat to the Highest Weapon Ratio Stat... example: Sword Ratio Strength 75 / Dexterity 25
ACC Charm Slot
= Best Enhanced Effect Heal (OPTIONAL, but comes in handy at times if solo'ing)
Stats Softcore
= Vitality 75 MINIMUM Rest goes into the Highest Weapon Ratio Stat... example: Sword Ratio Strength 75 / Dexterity 25
Stats Hardcore
= Vitality 95 MINIMUM Rest goes into the Highest Weapon Ratio Stat... example: Sword Ratio Strength 75 / Dexterity 25_________________________________
~@~ INTERMEDIATE & ABOVE~@~
"What is the best abilities I should use whether I am solo'ing or in a group?"
"The best way to identify the BEST abilities, is based on two scenarios"
"1: Group = 1-71 climb [5 ppl in group] / Solo = 1 to 4 Toon Group [] Based on Toon Used"Most Common Pure Melee Abilities 1-71 climb:Once a group is setup to do a 1-71 climb, it is best to ask what ROLE they want your toon to play... in most cases for pure melee
the answer is simple... Pump Multistrike if you are a Feeder (Barb/Fighter/Rogue). Once you have unlocked Samurai, the dynamics
can change which abilities are best to use.Barbarian [] Fighter [] Rogue [] Samurai [] Paladin [] Monk [] Ninja [] HeadhunterBarb = 4 points Knockdown (58%) / 5 points Powerstrike (40%) / 3 points
Retribution (48%) = Level 55 (146%) = middle
Fighter = 7 points Powerstrike (77%) / 5 points Knockdown (40%) = Level 55 (117%)
Rogue = 5 points Knockdown (40%) / 7 points Backastrophe (77%) = Level 55 (117%)
Samurai = 6 points Multistrike (51%) / 6 points Backastrophe (51%) = level 55 (101%)
Paladin = points Multistrike (%) / 6 points
Revenge (72%) = Level 55 (144%) = middle
Monk = 4 points Crosstrike (58%) / 4 points DoubleStrike (58%) / 4 points Multistrike (36%) = level 55 (152%)
Ninja =
This post was edited by izParagonzi on Jun 7 2012 07:27pm