Okay... I am trying to make a Melee guide to fit both SC and HC... so I need your opinions based on what I have done so far.
Please try to be helpful.. I mainly need the % charge for toons... there ability %, other % ability or unlocked abilty %...
So help me as best you can from recolection from your experience from the time you have played... thank you in advance!
~@~ BASICS ~@~
"Can all toons be Melee or Tanker or Both?"
"Yes & No... 1st off, you need the right gear, 2nd'ly Alchemists are NEVER melee"
"Lastly, all toons use "Character Class Specific" Items which can affect their effectiveness"
"Use this link to verify toon stats / equipment: http://ladderslasher.d2jsp.org/index.php?g=2 "
"Use this link to verify weapon ratio stats: http://ladderslasher.d2jsp.org/index.php?g=3 "Most Common Tank Classes:Barbarian [] Fighter [] Rogue [] Samurai [] Paladin [] Headhunter
Remember how I said toons have "Character Class Specific" items? Well there is ONE thing that all
these classes have in common, they can ALL use Robe, Padded Robe, Leather & Scale Armor.
The Rogue & Headhunter can NOT use Chain Mail or Plate Male.
BEST Versatile Tank Armor = Scale (This armor has the best overall defense vs BOTH magical / physical damage)
BEST Physical Tank Armor = Plate (High end defense) / Chain (Low end defense)
Not going to go into simantics about Robe vs Padded Robe vs Leather, as these are more for BEST magical defense properties
Secondary Tanker Class = Guardian:
This toon only uses Chain & Plate, not just that, they are also restricted to using Healing charm types only, BUT, they
have the BEST stat placement for Int/Vita to create Tank/Healer build... Personally I like melee/healer, but, I am nuts
Pure Melee Build:Weapon
= Best Enhanced Effect
Armor
= Highest Stat to the Highest Weapon Ratio Stat... example: Sword Ratio Strength 75 / Dexterity 25
Main Charm Slot
= Highest Stat to the Highest Weapon Ratio Stat... example: Sword Ratio Strength 75 / Dexterity 25
ACC Charm Slot
= Best Enhanced Effect Heal (OPTIONAL, but comes in handy at times if solo'ing)
Stats Softcore
= Vitality 60 MINIMUM Rest goes into the Highest Weapon Ratio Stat... example: Sword Ratio Strength 75 / Dexterity 25
Stats Hardcore
= Vitality 75 MINIMUM Rest goes into the Highest Weapon Ratio Stat... example: Sword Ratio Strength 75 / Dexterity 25Tanker Melee Build:Weapon
= Best Enhanced Effect
Armor
= Best Enhanced Effect
Main Charm Slot
= Highest Stat to the Highest Weapon Ratio Stat... example: Sword Ratio Strength 75 / Dexterity 25
ACC Charm Slot
= Best Enhanced Effect Heal (OPTIONAL, but comes in handy at times if solo'ing)
Stats Softcore
= Vitality 75 MINIMUM Rest goes into the Highest Weapon Ratio Stat... example: Sword Ratio Strength 75 / Dexterity 25
Stats Hardcore
= Vitality 95 MINIMUM Rest goes into the Highest Weapon Ratio Stat... example: Sword Ratio Strength 75 / Dexterity 25_________________________________
~@~ INTERMEDIATE & ABOVE~@~
"What is the best abilities I should use whether I am solo'ing or in a group?"
"The best way to identify the BEST abilities, is based on two scenarios"
"1: Group = 1-71 climb [5 ppl in group] / Solo = 1 to 4 Toon Group [] Based on Toon Used"Most Common Pure Melee Abilities 1-71 climb:Barbarian [] Fighter [] Rogue [] Samurai [] Paladin [] Monk [] Ninja [] HeadhunterBarb = 4 points Knockdown (58%) / 5 points Powerstrike (40%) / 3 points
Retribution (48%) = Level 50 (146%) = middle / front
Fighter = 7 points Powerstrike (77%) / 5 points Knockdown (40%) = Level 55 (117%)
Rogue = 5 points Knockdown (40%) / 7 points Backastrophe (77%) = Level 55 (117%)
Samurai = 6 points Multistrike (51%) / 6 points Backastrophe (51%) = level 55 (101%)
Paladin = points Multistrike (%) / 6 points
Revenge (72%) = Level 55 (144%) = middle / front
Monk = 4 points Crosstrike (58%) / 4 points DoubleStrike (58%) / 4 points Multistrike (36%) = level 55 (152%)
Ninja =