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Apr 21 2013 05:38pm
Did a 1-101. About lvl 85 you start to see the monsters hitting harder. In SC with a full group blacking everyone needs 60vita. I tanked and I went 100vita but could get by with 85. We had 3 melee and 2 wl's. The issue that slowed us down is that it forces you now to use heal abilities also. One needs Multiheal and one needs Salvation. They charge great cause the monsters no longer hit for any zeros. At lvl 90+ it slowed because we didn't have those abilities, and lower vita so the damage dealing casters were having to spend more actions healing and less attacking causing the groups to take even more damage. But a black climb on SC with 2 or 3 avg casters and a avg tank can do it ok if they stat accordingly. Solo can be done like stated above.

But I can't see any groups being able to explore it. It can be done but the time it will take is going to be around 2+ hours just on the 71-101 lvls. If a SC group was to hit a 9 wave EP at lvl 90+ and the group has 2 casters with heal abilities also it will be very very difficult even for elite geared players.

Also everyone has to pay attention more so than before. Ati had 4300 life on a wl, got pulled to the front and got 3 shot killed. You start to see everyone take more hits in succession than before.

I would highly recommend NOT EXPLORING ON HC at these levels in a group. I think it can still be done blacking on HC to 101 but you would need to put the stats you get at 71+ into your vita along with your usual HC vita amounts. I do not think any 5 man HC can do it with only 1 healer, even if he's a pure healer unless the 4 others have very high end gear.
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Apr 21 2013 06:30pm
Quote (SuioMdl @ Apr 21 2013 11:09pm)
After last update it's pretty much impossible to kill 3 eps.
Since LvL 93 killed 1, Died 2, and runned away from 4 as their dmg is just to high..
Gonna run from those 3 eps now, aint gonna loose prof for nothing, i don't have endless stacks of comfreys sadly...

Got Multi 200%, Doublecast 200%, cast all that and they still are higher than half life.
But the bad part is can't heal myself to stay alive.. 76 points into salvation, making it charge really fast but they do too much dmg..
I do think my set up is good as a caster, next time i'll try to add more life but since i can't heal the dmg they do i'll end up dieing anyway...

Lvl 95, 6500 Life, 15000 Mana, 267 int, 77 Vit + a couple dmg Mods Glyphs and Tank Glyphs (mdr/pdr/Parry/Glancing Blow etc..)

Rare godwood staff
Level Req: 55
Damage: 59 to 157
+52 Intelligence
+2% Armor Pierce

Rare spiderthread robe
Level Req: 55
Physical Defense: 0 to 24
Magical Defense: 101 to 304
+59 Intelligence
+9% Mind Numb

Angelic wind XIV
Level Req: 55
Spell Damage: 375 to 1687
Mana Cost: 109
+270% Enhanced Effect
+9 Vitality
+1 to 4 Life per Attack
+5% Armor Pierce

Rare wild heal XIV
Level Req: 55
Heals: 167 to 1677
Mana Cost: 109
+231% Enhanced Effect
+2% Glancing Blow


You should really update your wind charm. That is horrible.

/signed, green eyed monster.

Isn't think what people were wanting though, more of a challenge?
Member
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Apr 21 2013 06:35pm
Quote (Shannon @ Apr 21 2013 07:30pm)
You should really update your wind charm. That is horrible. 

/signed, green eyed monster.

Isn't think what people were wanting though, more of a challenge?


Hell yes. Also want it to be more rewarding though.

This post was edited by TaylorSwift on Apr 21 2013 06:35pm
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Joined: Jun 30 2007
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Apr 21 2013 06:38pm
Quote (TaylorSwift @ Apr 21 2013 06:35pm)
Hell yes. Also want it to be more rewarding though.


It will be eventually I would imagine, but you don't have to do it..
I haven't tried it at all yet but will be in the next few days :)
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Gold: 3,130.00
Apr 23 2013 01:40am
Quote (BLC @ Apr 21 2013 06:38pm)
It will be eventually I would imagine, but you don't have to do it..
I haven't tried it at all yet but will be in the next few days :)


be careful almost had a few rips myself.
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Joined: Aug 30 2007
Gold: 8,011.79
Apr 23 2013 02:29am
i ran solo in 1.26.1 till ~86, mobs hitted harder, but all in all it was smooth.
after 1.26.1b i reached 101 solo yesterday which was kinda horrible since i had to reggen after 1-2 mobs from 95 upwards. i was able to grind single-ep's, but 2-3 at a time forced me to instant run.

my equip isnt the best (lvl 50 142ee sword / lvl50 79ee plate / 36str charm) // ( 56total life-reg) but 1hour-leveling isnt was i was expecting going to 101.
from 10k life to 4k life in 6-10 hits.

drops were ok, nothing special but from time to time a lvl 20 wellable or magcal/rare lvl 30+ from regular mobs.

the map could be reworked (spawning in neverland at higher levels)

the 1.26.1 difficulty was ok, 1.26.1b is too hard (avg. gear, 100 vita 2hitback, retribution)
once i get some new gear, i will try this again, but right now it just takes too much time and is not rewarding enough for the effort needed.
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Gold: 995.89
Apr 23 2013 03:28am
Got my 2 points when i hit 101 :)

They hit rly hard at high lvls. About 95+ got pretty hard.
The drops are still crap tho, not enough to shrine on.
Member
Posts: 36,179
Joined: Feb 24 2009
Gold: 0.90
Apr 23 2013 04:39am
Quote (rouxt @ Apr 21 2013 11:38pm)
Did a 1-101.  About lvl 85 you start to see the monsters hitting harder.  In SC with a full group blacking everyone needs 60vita.  I tanked and I went 100vita but could get by with 85.  We had 3 melee and 2 wl's.  The issue that slowed us down is that it forces you now to use heal abilities also.  One needs Multiheal and one needs Salvation.  They charge great cause the monsters no longer hit for any zeros.  At lvl 90+ it slowed because we didn't have those abilities, and lower vita so the damage dealing casters were having to spend more actions healing and less attacking causing the groups to take even more damage.  But a black climb on SC with 2 or 3 avg casters and a avg tank can do it ok if they stat accordingly. Solo can be done like stated above.

But I can't see any groups being able to explore it.  It can be done but the time it will take is going to be around 2+ hours just on the 71-101 lvls.  If a SC group was to hit a 9 wave EP at lvl 90+ and the group has 2 casters with heal abilities also it will be very very difficult even for elite geared players. 

Also everyone has to pay attention more so than before.  Ati had 4300 life on a wl, got pulled to the front and got 3 shot killed.  You start to see everyone take more hits in succession than before. 

I would highly recommend NOT EXPLORING ON HC at these levels in a group.  I think it can still be done blacking on HC to 101 but you would need to put the stats you get at 71+ into your vita along with your usual HC vita amounts.  I do not think any 5 man HC can do it with only 1 healer, even if he's a pure healer unless the 4 others have very high end gear.


we did 1-101 last week with me as rouge driver(exp gear) 1-71black. 71-101 explore. rouge,alch,alch,warlock,monk,(g/o)

we did pinch @ 80 +

time 1.20~~
Member
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Apr 23 2013 04:53am
as i see it, the high dmg is the main problem on lvl 85+

i think the life amounts can stay as is, because it still should be a challange to run to 101. the increased dmg prolly just makes it ridiculous as armor gets ignored by crits.
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