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May 7 2012 11:05am
Lol at all the noobs beating a dead horse.... :banana:
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May 7 2012 11:40am
Quote (Paparick @ May 7 2012 11:52am)
Using your criteria, I guess my chain is no good as one of the best in game either then

Stop having such a narrow point of view.


No I can use chains. Can't use lightnings it's as narrow as your melee lock. For me to use that charm it would have to be a wild for my gu just like you dont use ee charms. Talk about the pot calling the kettle black

This post was edited by SmokeyMcPot1990 on May 7 2012 11:46am
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May 7 2012 11:59am
Quote (Paparick @ May 7 2012 11:52am)
Using your criteria, I guess my chain is no good as one of the best in game either then

Stop having such a narrow point of view.


Unless they changed the classes past pally and they can now use chains, unfortunately yes
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May 7 2012 12:13pm
Quote (SmokeyMcPot1990 @ 7 May 2012 16:49)
No they dont. If they did Mind numb would not cause me to crit for more than the norm. crits are affected by defense..


sry, u are wrong again... mind numb effects the intelligence of ur opponent which prolly gets calculated vs ur int when u crit as a caster. it also effects the defense, but not ur crits on this route^^

armor pierce turns armor to 0, mind numb turns the multiplicator for magical armor to 1 and thus just reducing it to the base magical armor of the worn item.

try it in pvp... use a t1 charm vs a high magical defense and watch the red numbers above 0 ;)

This post was edited by derDrops on May 7 2012 12:14pm
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May 7 2012 12:26pm
Quote (derDrops @ May 7 2012 02:13pm)
sry, u are wrong again... mind numb effects the intelligence of ur opponent which prolly gets calculated vs ur int when u crit as a caster. it also effects the defense, but not ur crits on this route^^

armor pierce turns armor to 0, mind numb turns the multiplicator for magical armor to 1 and thus just reducing it to the base magical armor of the worn item.

try it in pvp... use a t1 charm vs a high magical defense and watch the red numbers above 0 ;)


I dont have to try it lvl 1 I use mn all the way to 71 reread the stat its the SAME as ap except has a chance you bypass intelligence. If a monster has o intel its base mag def would also be 0 since nothing to defend with. Ive hit mobs for 5oo then crit then for 2k with mn.
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May 7 2012 01:20pm
Quote (SmokeyMcPot1990 @ 7 May 2012 19:26)
I dont have to try it lvl 1 I use mn all the way to 71 reread the stat its the SAME as ap except has a chance you bypass intelligence. If a monster has o intel its base mag def would also be 0 since nothing to defend with. Ive hit mobs for 5oo then crit then for 2k with mn.


its defense is the base defense of the item when mn procs. the formula looks like this: blablabla * (1+ int/100)

if u rly want to prove me wrong, show me crits in pvp that, are 0 all the way when using t1 charm vs massive magical defense. as this should be the case if crits dont ignore the defense ;)
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May 7 2012 01:51pm
Quote (Stok3d @ May 7 2012 01:47pm)
be careful to assume the item MP logs are accurate final price representations..


:cry:

No need to PM me your mild threats, if you have something to say you can do it here buddy, we are all friends!

Now, you may want to be careful to assume that dodging the MP fee is a good idea. Just a friendly piece of advice!
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May 7 2012 02:17pm
Quote (derDrops @ May 7 2012 03:20pm)
its defense is the base defense of the item when mn procs. the formula looks like this: blablabla * (1+ int/100)

if u rly want to prove me wrong, show me crits in pvp that, are 0 all the way when using t1 charm vs massive magical defense. as this should be the case if crits dont ignore the defense ;)

I.use over 1o mn every single climb from 55 to 71 and almost 1oap before glyphs how often do you use mn. Also ive tested this at 71 dueling shltty and oasis" mq ee robe I may be mistaken but I think it's 2oo+. so if this works as you say it should have some resistance. however i crit him for OVER 2k. :)

+ % Mind Numb Gives a % chance to ignore the target's Intelligence with your magical attack. Lowered target intelligence will result in more magic damage dealt.
+ % Armor Pierce Gives a % chance to ignore the target Defense for your attack. Lowered target defense will result in more damage dealt.

if the TARGET has no Intelligence how can it have magical DEF. the BASE DEF on an item is BASED on the vitality/INTELLIGENCE of the toon. they have the same wording but you think they are different?

This post was edited by SmokeyMcPot1990 on May 7 2012 02:21pm
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May 7 2012 05:21pm
Quote (SmokeyMcPot1990 @ May 7 2012 03:17pm)
I.use over 1o mn every single climb from 55 to 71 and almost 1oap before glyphs how often do you use mn. Also ive tested this at 71 dueling shltty and oasis" mq ee robe I may be mistaken but I think it's 2oo+. so if this works as you say it should have some resistance. however i crit him for OVER 2k. :)

+ % Mind Numb Gives a % chance toignore the target's Intelligence with your magical attack. Lowered target intelligence will result in more magic damage dealt.
+ % Armor Pierce Gives a % chance toignore the target Defense for your attack. Lowered target defense will result in more damage dealt.

if the TARGET has no Intelligence how can it have magical DEF. the BASE DEF on an item is BASED on the vitality/INTELLIGENCE of the toon. they have the same wording but you think they are different?


Yup , He did crit me for 2k +

Mystical wyvernskin padded robe
Level Req: 40
Physical Defense: 0 to 75
Magical Defense: 141 to 354

+214% Enhanced Effect
+34 Intelligence
+1 to 112 Mana per Kill

and i had that on :lol:
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May 7 2012 10:46pm
Quote (rouxt @ May 7 2012 10:28am)
there's simply no way to equate cs to dex. as been said dex mods the weapon crit mods the chance of the weapon doing more damage. that damage can't be formulated because there's a variance on critted damage, clicking, monster defense, weapon type/ee/stats/prophs. Best example I can personally give to show the vaule of cs is this.

Playing many games with outcast while myself and their member were both on ninja's using daggers and dex gear; amount of clicks the same, using the same abilities at the same % released. I was simple blown away in total damage and avg even though I had 10 more proph, 40more ee, 40 more total dex. All due to their dex/cs set up. It's that simple on the effectiveness of cs if you threw a dex amount on it then it doesnt add up to what it does in game and it can't due to the above mentioned variables. In the current melee game set up higher dex = higher base weapon damage, higher cs = your weapon over achieving it's listed stats.

this can be tested yourself with cs glyphs and compare your runs.


I SEENT IT!

Edit- Critical Strike blows by the way. Avoid that mod at all costs.

This post was edited by PhiRip on May 7 2012 10:48pm
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