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May 7 2012 06:51am
Quote (Stok3d @ May 7 2012 09:48am)
I owned BOTH that 35 light and a 55 charm with 70dex+1Crit. The 35Light was MUCH better and I used it for MQ.

Your generalization is VERY far from accurate on ratio. At least when I played, it was closer to 1cs=3dex. Yes, I did a VERY large amount of quality testing on this as I focused my entire melee setup around it...


You should donate that charm to me so I can put it to proper use with my 55 chain
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May 7 2012 06:53am
Ladder Slasher

Where the elite argue about how to get max dps that is 20000% more damage than you actually need to accomplish what you need to do.

Crit strike is strong once you already have the stats with it, so don't stack just crit strike, you need the stats before the modifiers really put it to work.

Which means the 35 charm that is posted is really good and with a strong weapon and armor, it produces high results. And it be even crazier on a class like HH.

This post was edited by sir_lance_bb on May 7 2012 06:56am
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May 7 2012 07:06am
Nick, could u plz stop advertising ur items outside the trading section? Everyone knows u are selling decent items for even more decent overprices... Gogo keep bumping ur trade topics instead.
Regarding the topics question: cole is right!
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May 7 2012 07:07am
Quote (RareGift @ May 7 2012 08:41am)
50k for that.... Lol i wouldn't pay it but granted i like using a 66 stat t1 to 55 :) because unspawns is where it is at on Sc !


you use a 36 dex charm to mq with ? gz

on topic, i think its about 2.5 dex/cs
but i also think that cs/ap work better if you have lower ee weapons/stats for some reason (ie: hc)
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May 7 2012 07:11am
Quote (LabattBlue @ May 7 2012 09:07am)
you use a 36 dex charm to mq with ? gz

on topic, i think its about 2.5 dex/cs
but i also think that cs/ap work better if you have lower ee weapons/stats for some reason (ie: hc)


armor pierce and critical strike do more damage based on the damage you already do, so in reality, they are stronger when the mods and damage of your weapon is already high as it will vastly increase even more damage.

With lower ee items and not as high stats, the damage increase really isn't going to be as high, but it could seem like it since monsters in the game have no life at all and over time attacking a monster with armor pierce such as an EP could work well but I'm not sure how that mechanic works that it stacks the armor reduction or if it is % based on the same armor every time, and the latter would sound the most logical, which would support cs/ap are not as strong with lower based EE weapons and stats.

This post was edited by sir_lance_bb on May 7 2012 07:12am
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May 7 2012 07:11am
Quote (derDrops @ May 7 2012 09:06am)
Nick, could u plz stop advertising ur items outside the trading section? Everyone knows u are selling decent items for even more decent overprices... Gogo keep bumping ur trade topics instead.
Regarding the topics question: cole is right!



If I had questions on Heavies, you'd have a valuable opinion since that's your thing.

I first listened to Cole on Crit strike (Carlos gave me the nudge to listen) around a year ago and then ran with it. My experiences & results I'm sharing here are very valid & I'm sure appreciated by some. By reading responses like SmokeyMcPot, it's obvious that not everyone really knows about Critstrike and yes this is a topic I know inside and out. Yeah, I'm that guy that made spreadsheets on the dmg, tested with glyphs & gearswaps, and studied the charts...

Quote (sir_lance_bb @ May 7 2012 09:11am)
armor pierce and critical strike do more damage based on the damage you already do, so in reality, they are stronger when the mods and damage of your weapon is already high as it will vastly increase even more damage.

With lower ee items and not as high stats, the damage increase really isn't going to be as high, but it could seem like it since monsters in the game have no life at all and over time attacking a monster with armor pierce such as an EP could work well but I'm not sure how that mechanic works that it stacks the armor reduction or if it is % based on the same armor every time, and the latter would sound the most logical, which would support cs/ap are not as strong with lower based EE weapons and stats.


Lance knows what he's talking about.

Quote (RabbitRoyal @ May 7 2012 03:46am)
I tested it out a while back using daggers.

I compared the average damage of 400 actions using 3 setups:
Dex gear
Crit gear
No gear

In these tests, I never used any abilites to remove the "random factor" of getting a 10k crit hit, which would change the outcome greatly.

I was not able to get any exact number of the effect of 1 crit, but my conclusion was that it's equal to somewhere between 2.5 - 2.8 dex.


I don't know you, but I wish I did when I played. :) Well done

This post was edited by Stok3d on May 7 2012 07:30am
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May 7 2012 07:14am
But I guess we answer the OP question directly and tell them there is no ratio for CS and Dex because the game has changed where dex is a modifier for the added damage to your weapon.
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May 7 2012 07:16am
Quote (sir_lance_bb @ May 7 2012 09:14am)
But I guess we answer the OP question directly and tell them there is no ratio for CS and Dex because the game has changed where dex is a modifier for the added damage to your weapon.


but i think there must be a ratio or formula. This game is formula based and i think it could be tested. (Not it)

This post was edited by LabattBlue on May 7 2012 07:17am
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May 7 2012 07:18am
Quote (LabattBlue @ May 7 2012 08:07am)
you use a 36 dex charm to mq with ? gz

on topic, i think its about 2.5 dex/cs
but i also think that cs/ap work better if you have lower ee weapons/stats for some reason (ie: hc)


Just to 55 I used to climb Nothing but hybrids Back in the day No regen was the name of the game... It was funny Playing with people in catas On a Pally i was doing the most damage and Had the best heal V_V :rofl:
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May 7 2012 07:22am
Quote (LabattBlue @ May 7 2012 09:16am)
but i think there must be a ratio or formula. This game is formula based and i think it could be tested. (Not it)


Not really to be honest. Dex really has nothing to do with critical hits anymore directly. I mean if you tried really hard and took into account other factors, but if you did that, in reality you'd be creating a formula for critical hits themselves absent from the mod.

The main thing is that the game doesn't operate on the previous notion that dex affected critical strikes and strength affected damage. Now dex affects the added damage to the weapon. So kind of hard to really derive something out of that.
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