Multiplayer stuff is updated and working. Still doing lots of work on the UI to make it work for various screen sizes. Smashing it down to mobile is proving to be challenging for some things. At some point I'll probably have to call it "good enough" and work on it after release, otherwise the release date will just keep getting pushed back further and further.
One key change is that there is no longer a screen resolution to choose, it simply will be whatever your screen size is. By default, it'll be zoomed out (to what is now the 640x480 size), so if you want it bigger, you will zoom in with your browser's zoom functionality. You can see an example of what I mean by the screenshot I posted last week:
http://ladderslasher.d2jsp.org/ls_html5_1.pngSo right now I'm focusing on getting the remaining stuff solid, and displaying nicely, and will probably work on mobile specific tweaks after the initial release. Again, even as is, it's totally playable, just not ideal as some game screens (like for any of the popups) you have to scroll around on the screen.
As far as a technical update, I have everything ported except the MQ drawing stuff, and still a few tidbits (again, like paralyze-blue-color, and such). Got to that point end of last week, actually, and have spent a lot of time working on cleaning up the UI for how the screen resolution works now, to resize on the fly, etc.
Will post more updates soon!