Quote (babun1024 @ Jul 3 2022 12:09am)
Without -1, that part doesn't seem to add up for some reason.
If you dont have -1 there is no way it can hit the given EIAS breakpoints in the table...
It used to be a sequence attack, which yes should not have -1 in the end. But without the -1 you wont hit the breakpoints listed nomatter what FramesPerDirection you choose instead of 7. Due to the scaling will be off.
This formula hit perfect that table:
Just look without rounding the numbers, and just round them urself. Actually seems like they just round up, not ceiling, but RoundUP if you look at the 0 and 40 EIAS which table says is 5, unless table given rounds wrong. So those 2 EIAS breakpoints are worth checking again. I actually noticed the old d2 calc had RoundUP function on mercs. Dno whats correct, the rounding or the table in either cases^^
{7*256/[256*(100-13)/100]}-1 = 7,045977 aka 8
{7*256/[256*(100-12)/100]}-1 = 6,954545 aka 7
{7*256/[256*(100+0)/100]}-1 = 6 aka 7
{7*256/[256*(100+1)/100]}-1 = 5,930693 aka 6
{7*256/[256*(100+16)/100]}-1 = 5,0934482 aka 6
{7*256/[256*(100+17)/100]}-1 = 4,9829059 aka 5
{7*256/[256*(100+40)/100]}-1 = 4 aka 5
{7*256/[256*(100+41)/100]}-1 = 3,9645390 aka 4
This should be the formula for 2 handers:
{9*256/[256*(100+EIAS)/100]}-1
The only deviants are:
-17 seems to be -18 breakpoint instead.
0 Eias ofc gives 8 blank, so depends on rounding if 0 or 1 is breakpoint.
50 EIAS ofc gives 5 blank, so depends on rounding if 50 or 51 is breakpoint.
This post was edited by gel87 on Jul 2 2022 04:37pm