
I meaaaaan... phys dmg res is capped to 50%dr so you can't be amplified by trashy necros And their dmg becomes fair
you also wont randomly get wiped by invisible hammers when you're just trying to play footsies with someone else xD
On that note; It'd be cool if we had the option to tweak games a little:
- Setting a slider by 10%magic/phys resistance per additional player difficulty, but removes the bonuses (no pvm area) or
- Block certain classes from joining your game. Don't like sorceresses in your pvp/pvm game? Gone. Hate Mosaic's pixel vomit? Gone.
- Setting pub games [specifically] up to P4 which also fixes the switch community's issue (they
were/are capped at 4 players! Still incentivizes people to make pub games and the game is so pixelated you'd rather play with your goldfish).
- Blocking a player = prevents them from joining games you host?
- Personally, I think we should be able to see the games that are full [checkbox option]. This is useful if you want to create specific game types and have no idea if people are up for it. When games are full, they are simply filtered (hidden from search).
Whadayathink? Spam if your life amounts to that, but I think most folks I've
met in this pit of despair have the necessary two braincells to be constructive
(except for
, dude's a "more-on" == "
likes to get his plus one").