This is what i call an interesting thread

very very nice
very helpful but i got a question on something that isn't really clear to me ...
* Best affixes: 1 To Class Skills + 3 random affixes with rlvl lower or equal 27
* Comments: +1 To Class Skills have rlvl equal 27. Let's check what lvl req of craft we will get if we will try to get 3 more affixes with lower rlvl:
new rlvl= rlvl of highest affix + 10 + 3*amount of mods = 27 + 10 + 4*4 = 49
Wow! Exactly what we need. So if we want to have 3 affixes (4 with +1 To Class Skills) we must pick from table 3 affixes with rlvl lower or equal 27.
It could be for example 10 fcr, 60 life and 60 mana (which with perfect Fixed Effects on Caster Amu can give us: 1 To All Skills / 20 Fcr / 60 Life / 80 Mana / Regenerate Mana 10%
and which with perfect Fixed Effects on Blood Amu can give us: 1 To All Skills / 10 Fcr / 10 Frw / 80 Life / 60 Mana / 4% Life Stolen Per Hit ).
Or other example can be 60life, 9 dex, 15@ (which with perfect Fixed Effects on Blood Amu can give us: 1 To All Skills / 10 Frw / 80 Life / 9 dex / 15@ / 4% Life Stolen Per Hit ).
Best chance for 4 affixes we have with ilvls 71+ (there's a 100% chance of 4 affixes).
* Where to buy magic light belts: You can't buy amulets

But you can gamble them. Difficulty level nor vendor doesn't matter in this case.
You just need to remember that gambled item will have an ilvl from clvll-5 to clvl+4, so we can't control it so perfectly like with shopping.
* What char lvl we need: To be sure we will always get 4 affixes we need character level 74.
so basically it means that i need a lvl 76 to gamble amus and another lvl 74 to craft, that's it ?
something i missed ?