Quote (lilith0 @ 29 Oct 2021 09:08)
so you said to use andy
which doesn't make sense because guilli is better
so now in order to justify that you said andy, you have to say that the lifeleech is what makes it better
except the build already has 15 leech from botd
so you need to say that actually we need more leech
except the build that you say is #1 happens to have 18 leech
so now you're stuck in the awkward position of having to defend a merc needs more than 15leech, but no more than 18, which is 100% ad hoc nonsense
tl;dr if high leech mattered, arioc would never beat botd, and if high leech doesn't matter, guilli>andy on the botd build
also you're still not taking into account cbf
You're seriously arguing that people should be using 35% Crushing Blow over Andy's to kill a bunch of white monsters with twice the life total of an Oblivion Knight?
And I'm the one who doesn't understand how CB works and wherre it's useful?
Come on bro. Wake the hell up. You can't be for real right now.
15%LL at 4.55 hits per second with a higher chance to miss against all monsters
18%LL Arioc's at 5.56 hits per second with ITD vs. the non-Super Uniques.
The #1 build wasn't #1 until I started using CoH and made it hit 9frames/2 hits with the double 15IAS setup, and it solved the life leech problem.
CoH comes in with non-negligible built-in damage mitigation, which Fort doesn't.
15%LL becomes 3.2~% once you pass it through the filter of Drain Effectiveness & Hell LL reduction (0.66 and 0.33 multipliers). The Fort Setup has a bit more defense, reducing the odds of being hit by the Super Uniques by 1% more.
18%LL becomes roughly 3.9%~ once you pass it through the same filter, on top of the setup's 8% Flat damage reduction.
One of the biggest advantages of the faster attack speed setup
in practice with Arioc's is that it just pokes the normal Council Members & doesn't miss.
On the other hand, I've had plenty of situations where my Merc will end up swinging with eBOTD and miss a couple hits. That slows down the life leech consistency tremendously, and with 15LL with less consistency, you have crazy spikes of bad hits/LL.
Does that mean the eBOTD setup sucks? No. It means you can DEFINITELY use the extra LL cushion of andy's
and the extra attack speed.
That's it. We're trying to minimize the amount of times where we have to go "Oopsie, Merc exploded due to bad RNG".
The barrier to sustain in the most deadly combos isn't "CAN THE MERC DEAL MAX DPS?", it's "Am I mitigating enough damage & getting enough life back from these pokes, while also dealing good damage?"
The fact that we can get to 1 minute clears with potato gear is because the combination of AmpDmg (and Demon Limb at lower gear levels ), paired with good Life Leech & IAS breakpoints keeps the mercenary alive through the stupidest crap Trav has to throw at it.
You'll notice that I do put Guillaume's Face in the lowest DPS setup I listed:
https://d2.maxroll.gg/d2planner/dp0106zf#1This isn't Hell Baal, and you don't need CB unless your DPS is awful. And if your DPS is so bad that you need CB here, you probably shouldn't be in Hell Trav; just stick to Nightmare.
This post was edited by Exokek on Oct 29 2021 07:54am