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Jun 22 2018 07:18am
https://www.poeplanner.com/AA0AAN8ADREAAGzG2FhjPfzEWPZIXz8UIO8OGj7yL8EEeWipblivNugB5xv6Jd-kGcAaeA218m87bqpKyIqvkBF7w4LkNZLYvf4Ktz5Bh_nog8w8LYNfGDy9JxhWgsco-riTHNzr7oUyjxpXyQ186rq0DMrTvoqhL5Mn74j5N9fPSbF_xhGWBx6VLvDVSVFsCyL0bRkRUKcr2VsbJUuu6QLfihznah7SIVcNlmyRzvObaGUaVWEhhO_awS5T02907QUtouoS4acIj0YdFPrS98FR-80WHxjYJFZIyx7SOMABBsYAAAAAAA==



plan on using double heartbound loop ring, for 700selfdamage when minion die
so if I use 90%increased recovery, I heal for 28.5%of migrated damage over 10sec (1.5%*10sec*1.9)

lets say I have 78%damage reduction, then I take 154life lost when minion die
700*0.78*0.285=156life healed when minion die, over 10sec





78%required damage reduction - 25%endurance charges - 3%tree - 2%bandit = 48%damage reduction needed
Quote
To prevent half of damage, you need armour 10 times the damage (e.g. 1000 armour for 100 damage)

So I need just above 6660 armour

I could even use some ''physical damage taken as elemental or chaos damage'' gears
Quote
for example, 38%of physical damage is taken as elemental damage, the remaining 62%is reduced bye 95%====>3.1%remaining physical damage drains life
12.6%of original damage drains life, 3.1as physical, and 9.5%as elemental
result in 193.3 maximum heal when minion die
88life lost when minion die




that's brings me to zealot oath and es,
1) when go life regen, MoM is not allowed, since constant mana drain = -1000hitpoint for free
2) when go life regen, 3k es for free is lost, and its 6k es when invest a little
3) flat regen, not %regen, so having a bigger life pool then a es pool, not makes you want life regen instead of es-regen
4) 2.5k hitpoints lost in a click, you want big hitpoint pool, since your autocasting drains over33.3%from your total hitpoints
5) only need 6660armour, not 40k+armour, therefore es-gears still a option



needs more selfdamage,
so cwdt-zoo, is not all it needs, since you get only 3or4summons*4times per sec*700=11200selfdamage per sec

so I gone add, phantasm on kill-cwdt-duration skills like blade vortex
and I may even use, Srs-trap-clustertrap-multitrap-sunblast belt, to blow myself harder vs single target and boss
could even use ignite amulet, not that big, since 25selfdamage when ignite a target, still decent to combine with LoH-leech-etc


gess some srs-traps will do to start up, and then phantasm on kill allow me to autobomb the map, to finaly casts some srs-trap again vs boss



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Jun 22 2018 08:54am
wings?
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Jun 22 2018 12:17pm
Looks good TommyV! Btw, my post is so negative... I am so sorry!
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Jun 22 2018 02:14pm
Didnt read
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Jun 25 2018 04:34am
Lose all Frenzy, Endurance, and Power Charges when you Move
Gain 100 Life when an Endurance Charge expires or is consumed

I think this works together without needing to consume charges, since a hidden bugg sets the charge duration to 0sec when move
https://www.youtube.com/watch?v=64Thp_fF04o

he gets charges from non crits ring, and amu
I would get it from 30selfhits per sec juggernaut
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Jun 25 2018 05:36am
This is the kind of Tommy post I look forward to.
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Jul 3 2018 03:39am
64.13%life regen at lvl39

880.5regen/1373total life



466.6%of maximum life done per sec ass physical selfdamage

This post was edited by Tommyvv on Jul 3 2018 03:41am
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Jul 3 2018 04:07am
:rofl:
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Jul 3 2018 05:53am
Quote (JohnMiller92 @ Jul 3 2018 10:07am)
:rofl:





needs to get my endurance charge running, for 12-20%dr (probably end up with 4charges for 16%to20%)
then I can exuip my 2nd heartbound, for double regen and disco
ones reach the lvl69gears, I can equip 40%es-recovery instead of 2k*2 armour body, not sure yet


for the moment, my srs-traps seems decent, to trigger selfdamage
hope to link some phantasm on kill, ones I have more damage

so I can autobomb maps, and spam srs-traps vs single target,
if not, I may get some lategame gears, like hitless




as you see,
when lvled up from lvl39 to 40, I increased my active skills with 66.6%, for 666%better disco
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Jul 3 2018 07:43am
idc what anyone says, tommy you are god.
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