It is dependent on each wave, so you can not calculate this effectively.
1. Solo vs 1 monster, it is either 100% of either.
2. Solo vs 2 monster, it is either 100% of either or 50%
3. And so forth.
Now, as for groups, it is the same.
1. 5 group vs 1 monster, it is either 100% of either
2. 5 group vs 2 monster, it is either 100% of either or 50%
3. And so forth
Now, if you are asking about the game mechanics spawning ratio of physical to casting monsters, then that is all random, not every game will have the same ratio.
Poll is irrelevant.
Quote (dude_927 @ Jun 20 2018 11:40am)
Every mob can hit melee (or at least most, the odd one casts every time but I'm pretty sure they can all hit melee)
Some mobs have a heal charm and some have a damage charm (I have never seen one cast and heal, pretty sure it doesn't happen)
Melee has to be higher (in terms of hits taken, damage is another story entirely)
It is still irrelevant, I put it in simple terms because each wave is different, thus it effects casting, melee and healing ratios.
This does NOT include monsters that "summon" duplicates, even some of those duplicates have different traits (wrong wording)...
basically they may heal or cast with different types, I would assume this goes with the weapon they use [theory here]
This post was edited by izParagonzi on Jun 19 2018 04:55pm