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Jun 17 2018 06:03pm
I know 0% mf is required, but how does mf affect it? Always to the worse no matter if 1% or 300%?
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Jun 18 2018 06:33am
edit: nvm

This post was edited by kjh on Jun 18 2018 06:38am
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Jun 18 2018 06:50am
Quote (Pr0mo @ 18 Jun 2018 01:03)
I know 0% mf is required, but how does mf affect it? Always to the worse no matter if 1% or 300%?



more mf = more chance to drop sets/uniques, so if u wanna do soj runs max mf
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Jun 18 2018 07:55am
Quote (KaterMikesch @ 18 Jun 2018 14:50)
more mf = more chance to drop sets/uniques, so if u wanna do soj runs max mf


Even if Andy/Duriel/Meph is bugged?
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Jun 18 2018 12:06pm
Quote (Pr0mo @ Jun 17 2018 05:03pm)
I know 0% mf is required, but how does mf affect it? Always to the worse no matter if 1% or 300%?


Quest drops is different from glitch drops

Quest drops just removes the junk treasure classes

Glitch drops is when you get mostly rares, works best at zero mf and slowly degrades as you add mf
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Jun 18 2018 05:22pm
Quote (SagittariusA @ 18 Jun 2018 20:06)
Quest drops is different from glitch drops

Quest drops just removes the junk treasure classes

Glitch drops is when you get mostly rares, works best at zero mf and slowly degrades as you add mf


Ye so for example if i want set items i glitch drop with 100-200 mf instead of 0. And if i want magic i use 400 mf?

Maybe ill do a project of it, make 30 runs 0 mf, add 50 make 30 runs, add 50 more do 30 runs. And see how the drops are different.
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Jun 18 2018 07:30pm
Quest drop and glitched drop are exactly the same thing.

When quest drop is on, junk and magic items are removed.
Only rare/set/unique items can drop (and also gems, and runes, jewels in expansion).

0%mf : best chances for only rare items,
more mf : decreases the odds for rare, increases the odds for set/unique.

Notice that, when an item is selected but there is no set or unique version, it is changed to double durability magic, or triple durability rare.
For example, if you want a 3xdurability rare Martel, you'd better use max %mf.
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