Quote (njaguar @ May 30 2018 11:28am)
It wouldn't work like that. It'd be an instant transmute once you use essence + item.
I did not actually foresee this as a possibility, but I guess it must be possible if you're suggesting it. This is an elegant solution and an incredibly positive change in my opinion.
Quote (obob_ro @ May 30 2018 12:05pm)
bye bye suffing
Quote (njaguar @ May 30 2018 12:23pm)
Would have to buff the effects and rewards of suffusencing to compensate for the increased value of essences, for sure. It would definitely not be a "simple" change, since it creates a cascading effect on other stuff.
As one of the few people who loves suffusencing, I realize that this change makes it even more difficult for people people to skill it... So of course, I wouldn't be opposed to buffing the effects (I guess that means enhanced effect) and rewards (I guess exp?) of suffusencing. Do you have something in mind for this already? This also sounds like a great positive change.
Quote (sp_patl @ May 30 2018 01:31pm)
halving the transmutingprogress doubles the amount of needed items for skilling up. So its not 5 years anymore, its 10 for new muters. (i coudnt care less with transmuting rank 62, im thinking for the other muters here)
Since mutebases are bought by gambler aswell , less items will be available on MP to buy for transmuters. It would have effect on Itemprices short or longterm.
Even tho i like my position with a monopoly for high tier essences i will not vote yet. Having a few more cons which i need to evaluate trough speaking with mates and other people first :)
I like the discussion in here, bring more pros/cons !
More later :)
I'm so glad you are posting here Pat! I was really hoping to hear your thoughts on this
So I was thinking that maybe it's 5 years still... and here's potentially why:
Currently a transmuter can skill up by spending half of muting time stripping items to essences for prof, and half of time rerolling items for prof. With this change, a muter can spend 99% of muting time stripping essences for prof because rerolling without gaining prof is still instant. So a transmuter can essentially turn twice as many items into essences (and prof) unless mutables are limiting. Now, mutables will always be limiting if you are only finding them and not buying them, but mutables are limiting on the marketplace because not enough people sell them on the MP for 1 fg (often it's just not worth it). If mutables become worth actual quantities of fg, it seems to me that more people will pick them up and list them on the marketplace. Low player base is also partly responsible for mutables not being listed on the MP in bulk, but maybe if it's easier to make fg by selling these items from every climb, the player base will slowly grow again too, fixing that problem. And how do transmuters buy expensive mutables to skill transmuting? Expensive essences
For some transmuters, it's actually fg that's limiting and that's why they don't buy skillables from the MP... if they can sell their essences for profit over the mutable price, that could result in easier skilling.
Excited to see what you have to say later Pat!
Quote (Dante @ May 30 2018 02:58pm)
to expand on this: we'd need to increase the rate of higher tiers dropping, because fewer items give prof to level up
another thing is that since essences become a popular good, we should get a functionality for unstacking things: fish, essences etc.
I was actually thinking of asking for a functionality for unstacking essences which would make sense with this change. I'm thinking that it's actually harder to implement than the huge change I'm suggesting with this topic, but it would really help.
I don't know about increasing rate of higher tiers and higher magical properties dropping though... LS is not an easy game
Thanks guys, keep voting and posting please