Quote (deeds @ 18 May 2018 14:15)
I always thought that the drop rate / item quality rate should be scaled to the size of player base.
When we had a 200 online players base, it was ok for items to be super rare to drop. we still had 1 or 2 big finds weekly.
With the current player base, there are like 2 big finds per year.
When you play a game like ladderslasher, finding items are one of the most exciting things to happen. If they don't, you end up losing interest. I don't have a huge story in this game, but I've done around 500 climbs. I had only 1 big find. (5k+ worth item)
Also, I never saw a 200+ ee item dropping. I've done a lot of mirror mazes when I was UA member. So I played EP's at super high levels.
Anyway, I think about playing this game again every week, but the exciting part of the game nowadays, in my opinion, is a "door opening game". That's all about it. Diablo didn't succeed because of killing diablo/baal, but because the items you gathered during the way and killing them.
I know that if it changes, a lot of players will eventually come back.
Edit: That's exact what Meridius just said. 100% perfect statement.
completely agree with that !
coming back to the entire post, the argument of spending 15K+ for getting decent gear to play with is totally outdated.
As Herolinda already said - getting solid gear for 1-2 different chars shouldnt cost more than 3-4 K currently !