First off, I am often guilty of failing to notice my position was altered.
Certain attacks having specific sounds would be much better than some kind of audio "you have been moved alarm"
For example Gustfly's Blowback attack has one sound Boaurora's Knockback has another.
More sounds would be great and add a more immersive element. Sound's would need to be simple but distinctive (no HighDef ofc)
A mob casting a shield has one sound, Striking a mob with a shield has a different sound from normal strike etc.
Warm light sound, flash sound, treasure chest sound, walking over TD sound, falling thru a TD sound, player death, MQ pass fanfare, MQ fail, level up, attempting to cast without mana, so many possibilities. (some of these may exist my client is always muted because presently there is no need for sound awareness short of knowing your group went back to slashing after a break)
Community contribution like how some people helped with the graphics might be the way to go.