Quote (Joshie @ Apr 23 2018 05:40pm)
I hate locking "decent item potential" away behind more difficulty. This persuades new people from trying to upgrade stuff. The current "core" of the game are all seriously strong players who will have no problem taking advantage of a TD difficulty system, but it's off limits to a new player
I love the straight up diminishing returns on trapdoors, maxing out at some point of course.
me too!
really, i just want some way that there is actually a decent chance to drop good gear, get mutables, get freakin whites even.
as the game stands, it is just a mind numbing grind to find EPS, then an insanely low chance to roll anything 40+, and then lottery odds to roll stats higher then Tier one on that same odds. it really isnt conducive to recruiting either new or Old base. but something like this would be a good start.