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Jun 23 2018 03:49pm
Quote (kwksilver @ Jun 23 2018 03:24pm)
nice axe :P
surprised the ilvl30 axe rolled so high


Is this because the qlvl of the monster that dropped the item will be used instead of the ilvl of the item for determining the number/quality of the affixes?
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Jun 23 2018 03:55pm
Nice going so far dude! Dont forget you can also craft scepters too
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Jun 23 2018 04:44pm
Quote (psw @ Jun 23 2018 04:49pm)
Is this because the qlvl of the monster that dropped the item will be used instead of the ilvl of the item for determining the number/quality of the affixes?


This takes a socketed weapon and makes it a magic socketed weapon with a random number of sockets. This allows you to get new magic bonuses on an otherwise non magical weapon. The original weapon properties will be removed (rerolled) when the new weapon is created. ilvl = 30. It gets 1-2 sockets.

Code
(1) ilvl = int(.5 * clvl) + int(.5 * ilvl)
(2) if ilvl > 99 then ilvl = 99
(3) if qlvl > ilvl then ilvl = qlvl
(4) if ilvl < (99 – int(qlvl/2)= then affix level = ilvl - int(qlvl/2) else affix level = ilvl * 2 - 99.


ilvl = int(.5 * 84) + int(.5 * 30), thus ilvl = 57
qlvl > ilvl, thus ilvl = 85

I think that's how it is... I got the info from arreat. I believe the ilvl of the code is the output level. If that is correct, then this is the following:

First, ilvl has to be calculated: ilvl = int(.5 * 84) + int(.5 * 30) = 42 + 15 = 57.

Then it's checked if the calculated ilvl is higher than 99. This is not the case, so ilvl remains 57. But qlvl 85 is higher than ilvl 84, so the ilvl is set to 85.

Finally, the affix level can be determined: Since 85is not smaller than (99 - int(85/ 2)) = 57 the affix level is ilvl * 2 - 99, in our example 85 * 2 - 99 = 71.

So all pre- and suffixes with a level up to 71 can spawn on the Crafted Item.
Quote (NovaToad20 @ Jun 23 2018 04:55pm)
Nice going so far dude! Dont forget you can also craft scepters too


Yeah, though I've never been a huge fan of the scepters :/ maybe one day.

This post was edited by PikaBhew on Jun 23 2018 04:46pm
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Jun 23 2018 09:16pm
Boosted the settings to /p8 since the axe upgrade. Kill speed is pretty nice.

Upgrade??


Ding, 86!


Hmm.. could be.. we will see. need a Ral rune
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Jun 23 2018 09:18pm
Had potential.


Decided to progress to see how things would go. Smith was easy. Would like to get to LK to get CTA. Maybe Ber/Um for HoZ and/or Guillies


These are the maps I like!

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Jun 23 2018 09:20pm
First PI.. these take abit to kill. Even with Vengeance.


Not sure why I took 2.


Was a glorious map.
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Jun 23 2018 09:21pm
This could come in handy.


Andy down. Wasn't hard, took 30ish second maybe?


After 100% clear on level 1 and 2 because I'm a master of pickng the wrong direction, finally found him. skeles took a bit had to down once with 23 hp from poison.. but once i was leeching, i was good.
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Jun 23 2018 10:35pm
This teleport staff is working wonders!


They were being resurrected uqicker than I could kill. Gave up and teleported into the middle


Teleported, again, passed all PI. first pathway <3
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Jun 23 2018 10:59pm
Holy shit. That's so good luck! First path, short walk! :D


Welp... retry.


I'll gladly take these guys over the skeles
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Jun 23 2018 11:01pm
Here we go


Merc was a useless POS. Died shortly into the fight


Let's run to LK. Had to smite to make sure this guy didn't run away.
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