Quote (JRyan1 @ Feb 11 2018 07:18pm)
Okay, so I should aim for weapons with a lot of mods not aimed at its dmg?
Properties that do work with kicks:
Crushing Blow, Open Wounds, Slow Target
Magic, Elemental, and Poison Damage (not displayed on the character screen)
Life/Mana steal and Life/Mana after kills
%Chance to Cast on Attack/Strike
+% Damage (except from weapon)
+AR (except on your weapon)
+% AR (from anywhere)
Blind, Freeze, Prevent Monster Heal
Magic Find and Gold find
Properties that do
NOT work with kicks:
Deadly/Critical Strike
Enhanced Damage from equipment (if it works it doesn't display on character screen)
+% Damage to Demons/Undead
+ Min / Max damage (so no 3/20/20 charms for kickers)
Claw Mastery bonuses (Boots are not Claws!)
Melee mods such as Increased Attack Speed (IAS), Crushing Blow, Open Wounds, prevent monster heal, life leech, etc. are not applied from the secondary claw (in a Dual-Claw setup).
This is the equation for kick damage:
Kick Damage
MinDamage=(str+dex-20)/4)*(100+skill_bonus)/100 + BootMinDam*(100+str*StrBonus/100+skill_bonus)/100
MaxDamage=(str+dex-20)/3)*(100+skill_bonus)/100 + BootMaxDam*(100+str*StrBonus/100+skill_bonus)/100