Quote (Lamperouge @ Oct 16 2017 08:10am)
:baby:
Kinda long, I'll read it when I wake up.
All these changes seems rather minor, What you're purposing is.... Rather small in the grand scope of game design, you're just tweaking numbers, there is only a very few amount of game play/ playstyles, Poe offers, PoE is a ARPG, with no endgame in sight, or rather, quote from a few years ago, "Dried lake" is the "END GAME", our last 3.0 expansion, is content at lower levels, as in, it is content that you only run ONCE for questing, in the grand scheme of things, including mapping etc, 3.0 expansion has expanded 2-5% of actual game play, evidently, it'll be included in 3.1, but like i said, numerical only.
There's a certain amount of support gems / new gems that comes out, These take time, and obviously GGG are stretched thin on this department, but does that really offer a solution to the real problem? Players reroll and play a different character, because they are bored, they are bored because the core game play is the same, there is essentially no goal, level 100? It takes a good player 4 days, 15 if you play SSF, playing 20 hours aday, say you play 5 hours aday, and is semi competent level 100 should only take 60 days of of consecutively playing (sounds alot, but really isn't), most the playerbase have reached, on average lvl 93 to even get the "Online" status on poe.trade, 3-4 years ago, that "online" ladder was level 83.
Offering new Playstyles in the form of New gems as NEW content is lazy, numbers tweaking is shit, ARPG's is a dungeon crawler, you collect, and you craft, Let's face it, all of us here knows, its better to buy GG Shit off noobs, rather than making it themselves, As in, the "Fun" of crafting is nullified, and not everyone can experience it.
M12