Quote (Pinecones @ Sep 25 2017 12:47pm)
The most obvious switch for me would be drop eternal sentinel and add thalnos.
Edit: also I think 5 jade effects is too slow. If you're gonna run dr/reno, drop the jades and focus on that.
Add mana tide, thing from below, totem golem, and maybe another arbitrary death rattle, or azure drake.
3 more draws, more overall solid cards, more consistency.
If you wanna keep the jades, then drop the gimmicky stuff I.e. Master of evolution, spiritsinger umbra, moat lurker.
thalnos would be a decent help to starting game vs most classes. vs a priest though i rarely need extra dmg from my spells. the draw would be nice, but it's not something i feel i've needed.
there is only a start of 5 jade effects, this is why it's not usually my main focus. the cannon-fodder is nice though, plus it only takes a decision to determine i want more jades.
i play this deck as a trap. keeping specifically to vs priests though and jades. if sylvanas is not an option to take over a board, or a bad option as board is open... i can focus with aya. thaurissan again really helps these combo's, but even without i have numerous options to set a board well.
i.e. aya/ancestral spirit/reincarnate. this is not the best combo imo, but this will make a decent example. this puts 2x aya's and 2x tokens on board immediately. if board is cleared, the 2x aya's spawn 2 more tokens for me to work with. this gives me 3 aya's with the first n'zoth play, which when cleared, leaves more golems for me to work with.
including things like faceless manipulator/thaurissan/umbra/spirit echo, i can create an endless wave of any deathrattle minion if i choose.
moat lurker, if not used to destroy an enemy minion/evolve combo, can be used to create multiple layers of defense vs clears.
the bigger picture of this deck for me is to prevent and/or benefit from clears. adding an odd pressure to the opponent. my second phase is determined by my enemy. as long as there's not an overpowering presence, i can focus more to jade. if my opponent does have the upper hand, i steal the board with sylvanas and keep her hopping back and forth.
it's not a perfect strategy. but i really enjoy screwing with this "trap deck"
master of evolution is one i could toss as well, but it's a decent 4att minion that combo's well with moat lurker if i'm trying to save dk and/or evolve. i will consider this as a feasible switch though.
umbra is truly a key card here, you may not immediately imagine much. but this card does a lot at choice. instead of 1 or 2 sylvanas steals i can have 4+. instead of 2 golems in a turn, i can get 4+. instead of 1 or 2 4/5's from cairne, my board is full of 4/5's.
since i only have 1 reincarnation in deck, umbra and moat lurker work as alternatives and in combo of each other.