Quote (Diabarblo @ Sep 30 2017 03:22pm)
People like to blame Jay Wilson, but I think he was on the right track. Game could have been good if they didn't cave to the crying pussies like they did.
You cannot have a diablo game without pvp and trade. It is like Blizzard decided to make a new Indiana Jones movie without Indiana Jones, but instead with that fat black dude from Big Momma's House in order to appeal to minorities. I don't know what the fuck they were thinking. This is what happens when dumb lazy fucks are paid too much and are not managed.
The game could have been average/decent if they wouldn't have catered to all of the children out there. Pre inferno nerf/AH.
The game had some HUGE fundamental flaws that doomed it from the start. Items / Itemization was just awful beyond belief - zero ingenuity and creativity. I remember when they added stupid little meaningless effects like those boots that left a fire-trail that burned monsters. That was their fix. Then they just doubled and tripled stats which was the worst thing ever.
Crafting was useless for the longest time - it might be fixed, but i have no idea. No skill tree (IMO) was a bad idea. It took away the feeling of an actual unique customized char. The cut scenes and dialogue in the game is the worst thing i've ever experienced in gaming. "Look, more hidden footprints" - Act 3 boss telling you all of his battle plans. That butterfree pokemon witch was a boss.
Making bosses useless for drops was stupid.
Man, a lot of things they did in D3 was just plain stupid. My first char was a witch doctor who used a giant 2 handed sword to make poison darts. No skill points was a big no no.