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d2jsp Forums > Diablo II > Diablo 2 Discussion > Strategy & Guides > How Strong Can A Pvp Throwbaba Be? > With Correct Eq.
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Aug 20 2017 04:13pm
Quote (Goomshill @ Aug 18 2017 09:56pm)
throw mastery display is bugged, double throw is not. you can calculate it yourself
say you have a 300 damage javelin and 500% ED from all other sources and +168% from throw mastery
your displayed damage would be 300*(1+5)*(1+1.68) = 4824
your actual damage would be 300*(1+5+1.68) = 2304

to figure out your actual damage its not that hard
damage = base damage * %ED
base damage is your minimum or maximum damage and anything that adds +min/max damage like charms
%ED is summed from all sources; throw mastery, double throw synergy, any items with %ED, auras, strength/dexterity. For javelins and throwing axes, you get [0.75*(str+dex)] bonus from stats, so if you have 174 str / 145 dex necessary to wear CoA + winged harpoons, that's 239% ed from stats, then 160% from maxed synergy. Your throwing mastery at level 29 is +168% more. Barring any other %ED items, that's 567% ED, so just take your minimum and maximum damage and multiply by 6.67. A perfect eth lacerator with a full inventory of 37x +3 max small charms hits for just ~1410 physical damage per hit before %DS/CS with that setup, which is very unimpressive until amp damage kicks in, but tripling your damage against someone with 50% dr is pretty huge.


Thanks a lot :D

Ill try to calc then^^ With valk, bb, gjost glaive + winged harpoon.

208str
170dex (i will probarly go higher for mb with storm)
168ed masteries
160 double throw
160 syntenergies

So lets think total:
Ghost glaive: 4xx/40ias/eth/repl = 2030-6597 dmg
Winged harpoon: 4xxed/40/eth/repl = 679-6100 dmg
max ias (same dmg as a bowa, but 2 javs and inzane ias.)

Single throw:
900ish - 6k ish max ias for 1 wep. But if this is bugged as well with double effect not displayed it will be 1,8-12k ish xD

So:
Lets say both hit crit with max dmg = 13k + 12,2k = 25,2k
(25200*0,17)/2 = 2142 life taken with dual hit vs 50% dr char. If amped 6,3k life taken. Half if only 1 hit^^
Still 300-1k ish life each hit each spear aint bad. The bb pierce helps a lot as well, and kb.
Its inzane fast as well. People will be stunned/fbr and taking heavy dmg. Will be fun to see the supriced face of an hammer i just soutwalked when he jumped, then slam this to his face xD

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Aug 20 2017 04:26pm
double throw adds no %ed, only its synergy does. You're adding that 160% ed twice.
but yes with 208 str, 170 dex, 168% mastery, 160% synergy and a 450% ed eth ghost glaive, you'd deal 3375 average damage per javelin before deadly/critical strike.
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Aug 20 2017 08:00pm
Quote (Goomshill @ Aug 20 2017 05:26pm)
double throw adds no %ed, only its synergy does. You're adding that 160% ed twice.
but yes with 208 str, 170 dex, 168% mastery, 160% synergy and a 450% ed eth ghost glaive, you'd deal 3375 average damage per javelin before deadly/critical strike.


So it would only take an average of 80 hits to kill a 0 defense hdin
Sounds like a good ability.
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Aug 20 2017 08:05pm
Quote (SuperButt420 @ Aug 20 2017 08:00pm)
So it would only take an average of 80 hits to kill a 0 defense hdin
Sounds like a good ability.


i think u neglected ds/cs
a 7000 hp 75% block 52% dodge 50% dr werebear zon, assuming lets say 65% ds/cs, would take 123 javelins to kill. At 11 fpa for 2x throws (5.5), that's 27 seconds of standing afk waiting to die
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Aug 20 2017 08:16pm
Quote (Goomshill @ Aug 20 2017 09:05pm)
i think u neglected ds/cs
a 7000 hp 75% block 52% dodge 50% dr werebear zon, assuming lets say 65% ds/cs, would take 123 javelins to kill. At 11 fpa for 2x throws (5.5), that's 27 seconds of standing afk waiting to die


I did, my b
That drops the time to kill a din from "six weeks" to "a month"
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Aug 20 2017 08:21pm
Quote (SuperButt420 @ Aug 20 2017 08:16pm)
I did, my b
That drops the time to kill a din from "six weeks" to "a month"


well its still more DPS than guided arrows against non-defense builds
i get the same thing watching bowazons try to kill my java, I can just afk for 20 seconds with unsummon locked on them and then instantly kill them on a whim
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Aug 20 2017 08:23pm
Barbarians using javelins are usually better in low level duels with good rare javelins because they don't do enough damage against high level. High level duelers can only die by expensive runewords and if by chance you kill one of them with only a high unique (exceptional or elite), he was probably afk when you kill him and it was just a luck.
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Aug 21 2017 05:24am
Quote (gel87 @ Aug 18 2017 04:53pm)
Eu, but Will be unperm valk and bb. I got rest except for the 2 weapons, the jav gonna cost. Would be awsome to get one with 2 baba to boost dmg/def/ar/leaprange. Im guessing with an arreat when i dont need fcr the ar could be boosted with like 2-4k and the dmg with nearly the same for throw. 40 stats * 0,5 dmg, 4 skills, etc. Could even be socet for higher dmg as it would mainly be used vs hammers, vs smiters/babas either Coa or fcr is more important.

I dident have time to build any bo eq on hero editor so im Guessing 7k life would be obtained.


OK nice ill have a duel vs my goldbarb then :D
if it doesn't get sold first, but doubt anyone wanna buy it at a price i wanna sell for...
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Aug 21 2017 07:07am
I calculated earlier, but forgot to actually post it. Its like 3,6k life taken pr sec after 0,17 pvp penalty ish average, 6,25 attacks pr sec, with knockback and 50% pierce.

Which ends up at 1,8k life taken pr sec vs 50% dr, with 68% chance to double(crit and cs)

With shield its around 6,8k Max dmg with 2,75 attacks pr sec if i remember correct.

Ar is 16-30k depending on eq, if angelics ofc higher.

Wirl dmg is around 2,5-4k + 1-3,5k 10 hits pr sec. Lower ar ofc, like 10-18k depending obs relevant eq.
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Aug 21 2017 11:52am
Quote (gel87 @ Aug 21 2017 08:07am)
I calculated earlier, but forgot to actually post it. Its like 3,6k life taken pr sec after 0,17 pvp penalty ish average, 6,25 attacks pr sec, with knockback and 50% pierce.

Which ends up at 1,8k life taken pr sec vs 50% dr, with 68% chance to double(crit and cs)

With shield its around 6,8k Max dmg with 2,75 attacks pr sec if i remember correct.

Ar is 16-30k depending on eq, if angelics ofc higher.

Wirl dmg is around 2,5-4k + 1-3,5k 10 hits pr sec. Lower ar ofc, like 10-18k depending obs relevant eq.


I like that youre doing all of this math under the assumption that your opponent is an afk rock with no shield or defense
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