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Aug 17 2017 11:43pm
Quote (Goomshill @ 18 Aug 2017 00:43)
The strongest way to build a throwbarb is to put grief/beast on your W switch and use whirlwind


Dis
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Aug 18 2017 12:41am
Quote (Taurean @ Aug 18 2017 12:31am)
Your posts are mostly absolutely no better. Read the bottom of my signature for explanation.


I don't know if your salt is worse than a throwbarb but you're certainly trying
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Aug 18 2017 12:55am
I got curious and tried testing double throw again to figure out just how exactly the range / animation glitch works
I tested by using a different CTC on a javelin and throwing axe, different ias charms to hit the glitched animation or take it away, swapping in java:java or java:axe or axe:java or axe:axe, different speeds, hitting an immobile arcane sanctuary shock tower

my testing shows pretty clearly that when you use double throw, both projectiles always have the longest of the two ranges. The attack speed and animations are irrelevant and have no function. Whether you glitch it to show you throwing 2x axes or 2x javelins or 1x axe + 1x javelin, any time you use both an axe and javelin, your projectiles both travel at javelin range. Doesn't matter what your ias is, worked at 0%, worked at 200%. If you visibly throw axes, they will vanish at their normal projectile range, but continue to move well past it invisibly and still deal damage/proc ctc. So any javelin + axe setup has the full range effect, you just get different purely visual range/projectiles from switching which is primary/attack speed. And if you're str/dex glitching in PvP, they'll all be completely invisible anyway so its irrelevant.

so any lacerator + javelin setup should get 2x range on the lacerator, while dual lacerator setups have twice the proc rate but half the range.
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Aug 18 2017 01:57am
Quote (Goomshill @ Aug 18 2017 06:55am)
I got curious and tried testing double throw again to figure out just how exactly the range / animation glitch works
I tested by using a different CTC on a javelin and throwing axe, different ias charms to hit the glitched animation or take it away, swapping in java:java or java:axe or axe:java or axe:axe, different speeds, hitting an immobile arcane sanctuary shock tower

my testing shows pretty clearly that when you use double throw, both projectiles always have the longest of the two ranges. The attack speed and animations are irrelevant and have no function. Whether you glitch it to show you throwing 2x axes or 2x javelins or 1x axe + 1x javelin, any time you use both an axe and javelin, your projectiles both travel at javelin range. Doesn't matter what your ias is, worked at 0%, worked at 200%. If you visibly throw axes, they will vanish at their normal projectile range, but continue to move well past it invisibly and still deal damage/proc ctc. So any javelin + axe setup has the full range effect, you just get different purely visual range/projectiles from switching which is primary/attack speed. And if you're str/dex glitching in PvP, they'll all be completely invisible anyway so its irrelevant.

so any lacerator + javelin setup should get 2x range on the lacerator, while dual lacerator setups have twice the proc rate but half the range.


Thanks a lot :-)

Ill check some on Arreat summit then to find out the correct javs, and eth perf lacerathor cant cost much. I have 4xx ed ghost glaive on an ama, i always use titans anyway since skilled plague. The problem with theese are that they dont have ias xD but i have a zerk baba, so i can check dmg etc.

This post was edited by gel87 on Aug 18 2017 01:57am
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Aug 18 2017 02:22am
Quote (Goomshill @ Aug 18 2017 06:55am)
I got curious and tried testing double throw again to figure out just how exactly the range / animation glitch works
I tested by using a different CTC on a javelin and throwing axe, different ias charms to hit the glitched animation or take it away, swapping in java:java or java:axe or axe:java or axe:axe, different speeds, hitting an immobile arcane sanctuary shock tower

my testing shows pretty clearly that when you use double throw, both projectiles always have the longest of the two ranges. The attack speed and animations are irrelevant and have no function. Whether you glitch it to show you throwing 2x axes or 2x javelins or 1x axe + 1x javelin, any time you use both an axe and javelin, your projectiles both travel at javelin range. Doesn't matter what your ias is, worked at 0%, worked at 200%. If you visibly throw axes, they will vanish at their normal projectile range, but continue to move well past it invisibly and still deal damage/proc ctc. So any javelin + axe setup has the full range effect, you just get different purely visual range/projectiles from switching which is primary/attack speed. And if you're str/dex glitching in PvP, they'll all be completely invisible anyway so its irrelevant.

so any lacerator + javelin setup should get 2x range on the lacerator, while dual lacerator setups have twice the proc rate but half the range.


I now checked. the type i had was:
Winged harpon, without any ias.
Problem now is that both lacerathor and winged harpon is -10 wsm speed weps. So i guess those would be hard to wsm bug speed?

I dont have 100% overview of how wsm works, but if i use ghost glaive 20 wsm + lacerathor -10 ias. How will this work?

Lets say i have:
Valk 08 cham (30ias)
bug belt (10ias)
20ias/kb gloves (20ias)
Lacherator (30ias -10wsm)
Ghost Glaive (40ias 20wsm)
What is the best possible attack pr sec outcome on theese? :)

I found out that wsm speed is -25 then, if i did my math right.
Edit:
With 60ias in gear, 30 in lacerathor and 40 in ghost glaive wsm bugged it looks like i will get 6,25 attacks pr. sec. Next break seems unreacheble with descent eq. I then tested the calculator with winged knife who is -20 wsm.

This post was edited by gel87 on Aug 18 2017 02:33am
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Aug 18 2017 02:53am
Hld.

This character seems good vs caster or lower def pvper..

But think problem with ar Break The dream against melee Like smite or Just an hammer...

EthLacerator or eth Rare throw 400+ed. X2
Lacerator Rest nice cause -> Ow, amp. Always better and nice ias

120fwr /63fcr mini.

Always usefull fwr :thumbsup:

I don't think a Dream helm + shield help So much cause no synergie and low dr then... Full physical.

Dual eth lacerator -> 70ias to Break 4,5bp ( 40ias Rest better for 5attack/sec ->> double throw) and you dont lose dmg, life etc
1 eth lacerator -> 60ias to Break full Bp






This post was edited by LeKoden on Aug 18 2017 03:23am
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Aug 18 2017 03:27am
I tryed to calculate dmg but its impossible xD I never understand the d2 formulas xD
Could any1 help me?
31 x 3 max dmg scs
165dex
195str
stat modifier for throwing weps are 0,5 for str and 0,5 for dex
perf eth lacerathor(210%ed) = 31-279 dmg
a nice 440 ghost glaive = 243-685
level 20 syntenergies double swing = 10 x 20 = 200%
Level 29 throwing masteries = 168% ed

What dmg would i reach? I calculated this, but i know i have failed in the past:
1115 - 3571 ghost glaive
147 - 1,7k lacerathor
i think i did it wrong xD

Is there anything i can download? Something called hero editor or smt that work on singleplayer that dont cause ban? :)

Anyway, i dont seem that the ar can be that bad? Double throw is over double ar of wirlwind at same level.
Level 29 wirl = 140% ar
Level 29 double throw = 300% ar.

10fcr, 20str, 15dex, 10@, 104ar, 78mana ring
31 x 20 ar in scs = 620 ar
ench from demon limb
maby some ar in spears.

I dont see how i would hit so much bader with throw than with wirl?

Im guessing like 30k ish ar...

This post was edited by gel87 on Aug 18 2017 03:32am
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Aug 18 2017 05:39am
Downloaded hero editor and ended up with this at 40fcr valk cham build with kb gloves, hl, gores etc with spear and lacherator: With 16 wirl, max throw, 1 zerk, 1 frenzy

Throw dmg
4k-11k spear dmg // ar with demon limb 16k
600-4,7k lacherator dmg // ar with demon limb 14k

Wirl dmg
1k-3,6k spear // ar enched 10kish
360- 2,3k lacherator // ar enched 10kish

43% ow at axe
33% chance to amp at axe
52% deadly strike
15% crush
40fcr
6,3k ish life(added some dex for 1k more dmg xD)
50fhr

I could even go gleglaws for 35% slow + kb xD Since got 80ias xD

Inzane ias^^ If wsm bug for max speed(lacerathor gloves side, lift it, then throws both spears)

I think i gonna build this online xD

Can use angelics as well in certain setups :)

This post was edited by gel87 on Aug 18 2017 05:40am
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Aug 18 2017 10:17am
Don't waste your time with a throw Barb. If you actually somehow have convinced yourself you're going to be even mildly "competitive" with it, you're fooling yourself. It literally won't ever happen.

Make a BvC/A instead.
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Aug 18 2017 10:29am
Quote (Unconscious @ Aug 18 2017 12:17pm)
Don't waste your time with a throw Barb. If you actually somehow have convinced yourself you're going to be even mildly "competitive" with it, you're fooling yourself. It literally won't ever happen.

Make a BvC/A instead.


he's gotta be special tho
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