Quote (moonlightshadow @ Jun 23 2017 01:37am)
(...) It's very practical in 4-8 players nightmare/ hell (act 1/2) (...)
I don't discuss hell act 3/4, (...)
Then again, you seem to feel that rushing through nightmare is hard ??
I can't imagine that (unless your sorceress is level 55 and goes with totally crap gear).
Quote (diablo2z @ Jun 22 2017 11:40pm)
The only places where you need to use other spells than frozen orb are:
1) NM Lord de Seis - spawn so rare CI that doesn't matter, but if so easily killed with nova/static
2) Travincal - NM is peace of cake for sorc so doesn't matter, same as above
Hell travincal - Toorc is always fire/cold immune and Ismail? fire immune as well - good luck with your firewall and static :)
In player 8 doing Hell travi for sorc will be practically impossible - if you planning doing this it will be better to switch for pala (and maybe baba as well).
(...)
I don't discuss hell act 3/4 either, a rush sorceress is built to sustain up to act2.
Here's other occasions :
- hell : against Fangskin, when it spawns on the Altar
- hell : against Ghoul lords, and some near the summoner prevent level 1 char to enter the portal,
- hell : against Gorebellys, who may prevent the rushed char to insert the Horadric staff.
The only problem with Firewall as a finishing skill is when nightmare De Seis spawns cold+fire immuned (which is not every game, happily).
In this situation, I usually use Static then throw a single hit with a fast poisonous dagger (or with PMH mod).
1 point Static (hence final level 5 => 6 yards radius) is more than enough against solo targets.
Quote (diablo2z @ Jun 22 2017 11:40pm)
(...)
I said to invest points in warmth not because this is very useful skill but because there are no better alternatives.
Even 20 lvl teleport drains mana so quickly that it will be annoying to drink mana potions. (...)
On the contrary, teleporting at level 24 costs ... 1 mana point. Obviously, 1 point invested into Warmth (or even none) is enough to cast Teleport indefinitely.
Quote (moonlightshadow @ Jun 23 2017 01:37am)
(...) And as you mentioned viper: Sometimes it works with tp straight away on altar, and often enough it does not work (rushed person dies, especially from guardians or skellets). Sure: You can make next game or giving the shit some time with your crap lvl 1 static. (...)
And precisely here, 1 point Static covers the whole area of Altar, where all the snakes are standing, for our greater despair...
Investing more points into Ice bolt or Firewall rather than into Static makes the rush faster.
... in my humble opinion.
This post was edited by feanur on Jun 23 2017 12:54pm