Quote (moonlightshadow @ Jun 22 2017 08:31pm)
That's sort of bullshit in real gameplay, cuz if u face council nightmare, u have to kill them all. And sometimes, especially at lower charlevels, u want to get rid of some nasty mobs, say, in CS, too. As said from Vilify, strong aoe is one of the keys to dramatically speed up the rush. Even if it comes to single target situations (and ofc there are many of them), higher static makes u much faster, as using orb directly in front of a monster is not very effective. We all know, there is a special distance, in which orb has it's greatest dps even on single target. With static 1 u won't r reach your target from orb's best killing distance. All of this said is less true ofc with only 1 char in norm difficulty, but the effect of higher lvl static gets bigger and bigger, if we talk of nightmare diff with multiple chars to rush.
Do you really have problems in nightmare ?
I wonder at what char level you're trying to rush, and what gear you're using...
Nightmare is supposed to be a piece of cake (except, sometimes, De Seis when bi-immuned).
Quote (diablo2z @ Jun 22 2017 08:56pm)
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for travincal - kill everything what you can with forb, then static one by one and kill with nova/buy light merc, or change char if you have one
if light/cold immune council member reload game - it will be still quicker than trying to kill it with firewall/meteor as your secondary
And you're obviously talking about Hell Travincal, don't you ?
On a sidenote, Firewall, as finishing skill, hits harder than nova.
I doubt you'd be able to kill a single cold immuned target in P8 Hell using Static + low nova, whereas it's so easy with Static + Firewall.