Quote (Shadowfaxe24 @ Apr 25 2017 04:56am)
the anya bug seems like a small bug to me, that shouldn't be a problem to fix, right?
or did i miss something ? :unsure:
imagine you're working at blizzard and you've been assigned to maintain code that another studio slopped together a decade prior with no documentation.
You see shit like this
Code
int ba_throw(void){
cout << "mercenary" << endl;
ba<int> left(12);
ba<int> right(12);
with no obvious idea what it does because blizzard north didn't like adding comments to their code. Now imagine there are more than 100,000 lines of this shit with no comments, and your job is to figure out which of the 6,000 lines of code that references resistances has something to do with the anya quest. then you have to, by trial and error, fuck with it over and over for hours until something works because it is not immediately obvious why the resists go away when the player dies.
Now, once you actually fix it you know with absolute certainty that this game is basically virtually ramen and that by fixing one buggy noodle another noodle is going to break. Logically, anything you try to do to this software is pointless because fixing iths created a trade hack, fixing the trade hack created an aura stack method, which when fixed created both a dupe method and another aura stack method. fixing those created hybrid runewords and another dupe method. it goes on and on.
This post was edited by Worrywart on Apr 25 2017 03:13am