Quote (JohnMiller92 @ 22 Apr 2017 23:04)
Yea I understand. Basically one shotting the bosses does get pretty cheezy.
The problem basically boils down to: At what threshold should players start seeing diminishing returns after you completely break the game? (For example being insanely OP).
It's just hard to tackle this dilemma because of two things:
A: If a player spends xx amount of currency to be insanely OP, let them break the fucking game.
B: Difficulty should be scaled / hard all the time and challenge players even if you have insane OP gear
I'm more of POE personality A type. I believe from what you have said so far, you're mostly in between, or siding on the POE personality B type. Which is fine. I just know that GGG is mostly A at heart so it will be heart to change that up
Your mechanics point is spot on. Maybe AI needs to be scaled off of a player's DPS. For example, if you reach a certain DPS threshold, some bosses start using different AI mechanics. This way, players who are insanely geared still have challenging fights
Scaling it off of player's DPS would be a pretty awful way to code it because of the various types of dps that players have coming from different sources. It's a coding nightmare.
Overall tho, players have figured out the game enough that we all have a pretty good understanding of where the top end power stands.
Now you don't want to gate players from content for not going meta or for being poor or bad at the game... and to a certain extent, this is what GGG is trying to do. Letting the really good players blast through content while the rest of the players struggle a bit.
I get where they're coming from, but I would much rather see content like Guardians, Shaper, Atziri/Uber, T15 bosses and all that be content that you NEED to be powerful to tackle. Content that people can use as goals. Lil Joe and his hipster ele hit, summon skeleton RF, low life, no shavs build with 2k ES has something to look forward to as he figures out the game.
As it stands now, you can fuck shit up with a white crude bow, blast to T15 maps with vendor gear and some gem levels...it takes away the feeling of accomplishment. I remember back when Atziri was actually a breakpoint to determine whether your build was good or not. Now it's just a fucking joke.