Quote (JohnMiller92 @ 22 Apr 2017 22:42)
Hopefully FoO does something. Especially since they will "fix" certain mechanics (double dipping) and whatnot. It will make overall, generally harder. That's one reason why I am kind of really hyped for FoO. I know it's going to be a drastic game changer
I just want to reiterate, I do disagree with your scaling suggestion. Marvel Heroes does that shit and it's fucking HORRIBLE! You never feel OP or feel like your character is progressing at all, because all monsters's HP is just scaled off your damage. Find an insane weapon? Equip it, and the monsters still take almost (just a bit faster) as long to kill.
In POE, when you find an epic weapon while leveling and equip it, you'll feel the OP of that weapon instantly while slashing mobs. Scaling ruins that feeling and I don't think it'd be a good idea.
To be fair, you did say only bosses should scale up, not mobs. So maybe you're right a flat increase of mob HP might be okay, but I'd argue definitely a no to boss scaling
I think I conveyed my message wrong. I don't mean scale according to the player's power because that's really horrible.
I mean scale in a more linear way compared to other bosses of different tiers. 1 shotting a t15 boss isn't a good feeling. You barely get to see and interact with any of its mechanics.
Same thing applies to mobs. There are some mobs that have interesting mechanics, but we power through the map so fast that they're dead before they're done animating their attack.
There would be an overall much higher game difficulty if players actually had to interact with monster mechanics more often. Indoor Spark skeletons would royally fuck people with low lightning resist, etc.
I don't mind the game massively slowing down if it means we get to actually experience it for what it is. If anything they can just increase the loot/drop rate if the game gets slowed down that much.
This post was edited by CMBurns on Apr 22 2017 08:47pm