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Mar 28 2017 06:45am
Just a little question, after maxing the usual trapsin skills ( light sentries and synergies) you are left with 1 skill to put point into. I do not pvp, I usually see people putting their last point in fire blast, but with a merc with infinity i simply never use fire blast, also i don't use fade because i prefer BoS, so what skill would be worth putting my last points into?
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Mar 28 2017 07:52am
fireblast should be maxed, for light immunes
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Mar 28 2017 08:14am
I personally prefer dragon talon so i can kill bosses very quickly by stacking crushing blow.

My pvm assassin has maxed lightning sentry, with the main claw socketed with 2x ber and a rift runeword on switch (but thats just some rift-a-sin fun :P)

This post was edited by draftw3dr on Mar 28 2017 08:14am
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Mar 28 2017 09:07am
Quote (lilith0 @ Mar 28 2017 09:52am)
fireblast should be maxed, for light immunes


I just said i don't need the fire blast because the Inifnity remove the light immunes, and if not ( like 1 out of 100) the merc take care of it in a second
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Mar 28 2017 09:21am
Yes you just said it so you didn't have to repeat. Your points should go there, for bosses, for the immuninites that beat infy, which actually happen fairly often, and for the uncommon light + phys immune that you can't kill at all
if you don't wanna put them, there i don't care, you do what you want
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Mar 29 2017 12:37am
Fireblast helps death sentry though
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