this is an ambitious walk, I look forward to seeing how it progresses in hell, it should be quite the challenge indeed. It's not a commonly known fact, but if you are tying to optimize your damage, though it seems counter intuitive to pick a slower attack rate , the ideal laying breakpoint on wake of fire to minimize the next delay damage reduction happens at 13fpa.This was tested by a good friend of mine about 8 years ago.
if you'd like to read the examinations of this mechanics the thread is titled "Wake of Fire Inquiries and Examinations" So you may find that using a slower claw with less ias on gear and fade might be optimal.
Good luck
Quote
This thread uncovers optimal Wake of Fire trap laying speeds in an attempt to work around 'nextdelay', maximizing potential Wake of Fire damage per second
Assumptions
1. I'm laying five Wake of Fire traps
2. with maximized synergies and +12 to trap skills (arbitrary, reasonable endgame estimate)
3. without interruption (i.e. holding down the right mouse button to lay all 5 traps)
4. to isolate trap laying 'speed' (FPA = frames per action/attack) as the only variable.
9 FPA: 13 of 25 are unaffected by nextdelay (outside of 4 frames). Total volley time: 149 frames.
Damage per second: (13 x 680) / (149/25) = ~1483 damage per second
10 FPA: 16 of 25 are unaffected by nextdelay (outside of 4 frames). Total volley time: 153 frames.
Damage per second: (16 x 680) / (153/25) = ~1778 damage per second
11 FPA: 19 of 25 are unaffected by nextdelay (outside of 4 frames). Total volley time: 157 frames.
Damage per second: (19 x 680) / (157/25) = ~2057 damage per second
12 FPA: 19 of 25 are unaffected by nextdelay (outside of 4 frames). Total volley time: 161 frames.
Damage per second: (19 x 680) / (161/25) = ~2006 damage per second
13 FPA: 23 of 25 are unaffected by nextdelay (outside of 4 frames). Total volley time: 165 frames.
Damage per second: (23 x 680) / (165/25) = ~2370 damage per second
14FPA: 15 of 25 over 169 blah blah I don't care, not optimal.
15FPA: 15 of 25 over 173
16FPA: 11 of 25 over 177
17FPA: if you're here, don't bother casting more than one Wake of Fire at a time with the 'no interruption' method; 4 of your 5 traps are rendered completely useless.
3 User(s) are reading this topic (1 Guests and 0 Anonymous): Master_Zappy,
Alone Quote (Alone @ Mar 29 2017 05:04pm)
Oh wow this is mindblowing :o
I had no idea. Thank you!
Your welcome as always hun
This post was edited by Master_Zappy on Mar 29 2017 04:08pm