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Mar 29 2017 02:24pm
Why not 20/5 :^)


First Tal. Can't remember ever finding it this early. If I'm not wrong, Countess also dropped it rarely in all of my wt's


That was easier than expect, even with Fire Immune
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Mar 29 2017 02:37pm
Another Set Item, completely useless of course.


Unique ring from Chest, pls Raven 250/20 :^)


Damn, almost
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Mar 29 2017 02:39pm
One of my favorite areas ingame, idk why.


This was intense. Poison in my ass for ages, couldn't heal at all^^


Travincal never seemed to be so easy on a fresh character
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Mar 29 2017 02:41pm
Fight was alright, filled my inventory with pots so didn't have to Town even once. Kept fine distance, dodged his spells and spent most health pots/juvs on Emilio.


Nothing too good. Might rerun it few more times since it was easy enough.


Best drop unfortunately
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Mar 29 2017 03:05pm
Hsarus belt is actually your first set, civerb shield second!
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Mar 29 2017 03:11pm
Quote (KoOa @ 29 Mar 2017 23:05)
Hsarus belt is actually your first set, civerb shield second!


Oh lol y ^^
~rekt
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Mar 29 2017 03:54pm
this is an ambitious walk, I look forward to seeing how it progresses in hell, it should be quite the challenge indeed. It's not a commonly known fact, but if you are tying to optimize your damage, though it seems counter intuitive to pick a slower attack rate , the ideal laying breakpoint on wake of fire to minimize the next delay damage reduction happens at 13fpa.This was tested by a good friend of mine about 8 years ago.


if you'd like to read the examinations of this mechanics the thread is titled "Wake of Fire Inquiries and Examinations" So you may find that using a slower claw with less ias on gear and fade might be optimal.

Good luck :thumbsup:


Quote
This thread uncovers optimal Wake of Fire trap laying speeds in an attempt to work around 'nextdelay', maximizing potential Wake of Fire damage per second
Assumptions
1. I'm laying five Wake of Fire traps
2. with maximized synergies and +12 to trap skills (arbitrary, reasonable endgame estimate)
3. without interruption (i.e. holding down the right mouse button to lay all 5 traps)
4. to isolate trap laying 'speed' (FPA = frames per action/attack) as the only variable.


9 FPA: 13 of 25 are unaffected by nextdelay (outside of 4 frames). Total volley time: 149 frames.
Damage per second: (13 x 680) / (149/25) = ~1483 damage per second

10 FPA: 16 of 25 are unaffected by nextdelay (outside of 4 frames). Total volley time: 153 frames.
Damage per second: (16 x 680) / (153/25) = ~1778 damage per second

11 FPA: 19 of 25 are unaffected by nextdelay (outside of 4 frames). Total volley time: 157 frames.
Damage per second: (19 x 680) / (157/25) = ~2057 damage per second

12 FPA: 19 of 25 are unaffected by nextdelay (outside of 4 frames). Total volley time: 161 frames.
Damage per second: (19 x 680) / (161/25) = ~2006 damage per second

13 FPA: 23 of 25 are unaffected by nextdelay (outside of 4 frames). Total volley time: 165 frames.
Damage per second: (23 x 680) / (165/25) = ~2370 damage per second


14FPA: 15 of 25 over 169 blah blah I don't care, not optimal.

15FPA: 15 of 25 over 173

16FPA: 11 of 25 over 177

17FPA: if you're here, don't bother casting more than one Wake of Fire at a time with the 'no interruption' method; 4 of your 5 traps are rendered completely useless.





3 User(s) are reading this topic (1 Guests and 0 Anonymous): Master_Zappy, Alone :banana:



Quote (Alone @ Mar 29 2017 05:04pm)
Oh wow this is mindblowing :o
I had no idea. Thank you!




Your welcome as always hun :hug:

This post was edited by Master_Zappy on Mar 29 2017 04:08pm
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Mar 29 2017 04:04pm
Quote (Master_Zappy @ 29 Mar 2017 23:54)
this is an ambitious walk, I look forward to seeing how it progresses in hell, it should be quite the challenge indeed. It's not a commonly known fact, but if you are tying to optimize your damage, though it seems counter intuitive to pick a slower attack rate , the ideal laying breakpoint on wake of fire to minimize the next delay damage reduction happens at 13fpa.This was tested by a good friend of mine about 8 years ago.


if you'd like to read the examinations of this mechanics the thread is titled "Wake of Fire Inquiries and Examinations" So you may find that using a slower claw with less ias on gear and fade might be optimal.

Good luck :thumbsup:


Oh wow this is mindblowing :o
I had no idea. Thank you!
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Apr 2 2017 06:15am
Might be a temporary upgrade. Hopefully I'll find something better before it breaks.


This guy will come in handy


Meh



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Apr 2 2017 06:17am
x5 Wake of Inferno, go do something productive irl for 2 minutes. Repeat for 150 times.



Surprisingly easy



:^)
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