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Mar 24 2017 06:38pm
Quote (Hizkuntza @ Mar 24 2017 04:30pm)
old passive has 15/20/25 MR reduction, on low MR targets it can amount to as much as 20% more magic damage.


but tanks are getting a change to be more supportive / unique and tanky in exchange for their guaranteed damage. its happening regardless. of course he loses his guaranteed burst on squishy targets but gives his teams mages a free damage boost to clear out enemy tanks

most carries dont have the synergy or positioning to follow a mumu past a disruptive tank anyway. late game azir / corki could be a really strong tank killer with the change.

i think they need to give him some tools for his jungle clear though.
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Mar 24 2017 06:51pm
Quote (FroggyG @ Mar 25 2017 01:34am)
This will apply on all his ult targets
And his W refreshes the duration
Way stronger

But generally AP carries don't have any problems with damaging squishies anyway
So the true damage will be way more beneficial than a flat MR reduction

It's a gigantic team fight buff that's for sure


yeah it should be much better 5v5, but that runic echoes liandries solo carry swag won't be as strong. and I do think his clears will be somewhat worse (Raptors/Krugs not as much, but Gromp + buffs definitively).
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Mar 25 2017 08:17am
Am I reading this wrong?
Everyone is talking about his clear suffering, but the true dmg will still effect his clear?
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Mar 25 2017 10:14am
Quote (Glyphic @ 25 Mar 2017 08:17)
Am I reading this wrong?
Everyone is talking about his clear suffering, but the true dmg will still effect his clear?


Jungle monsters have super low mr, and the first few points of mr give greater reduction, its like on a logarithmic scale or something, so by reducing mr with basic attacks, you can actually increase magic damage output by more than 10%.

I think that mumu's clear has been just fine, you use some mana sure, but W ensures a somewhat timely clear, and if you have the mana for E and even Q then single camps go down quick.

I wish his Q would apply it. I mean I'm used to Qing then aaing then Eing but itd be nice to not have to auto on a tank mage.
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Mar 25 2017 10:20am
Time to play some lissandra again
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Mar 25 2017 11:49am
Quote (DaJockaz @ Mar 25 2017 10:20am)
Time to play some lissandra again


She has infinite scaling! :D
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Mar 25 2017 06:39pm
Seems like an awkward change to lissandra. Her kit was a bit strange when it came to mana costs but they aren't doing a whole lot with that new passive and increasing mana costs overall. They are just trying to push players into building tear. Won't work out very well when she relies heavily on raw ap early. Her farming isn't very great without rushing ap quickly.. that's her early game weakness. It's only her mid game where mana becomes a big issue.

Would be great if they increased e missile speed to compensate for the channel.. that's my only issue with lissandra.

This post was edited by EnigmaSeven on Mar 25 2017 06:41pm
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Mar 25 2017 10:12pm
Time to rush tear before RoA
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Mar 26 2017 03:12am
Inb4 faker plays mumu mid
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Mar 26 2017 03:51am
alot of talk, but people not know how resist or mpen works, and how monsters work


Quote (Hizkuntza @ Mar 25 2017 12:24am)
think it's a nerf overall to mumu. the old mpen reduction is stronger for clearing camps and killing squishies, though these changes should be stronger against tanks and in teamfighting. less solo carrying.



http://leagueoflegends.wikia.com/wiki/Gromp
Magic res. -15 / -22 / -26 / -28 / -30

http://leagueoflegends.wikia.com/wiki/Magic_resistance


2-(100/130) = 123.1%damage vs gromp
2-(100/155) = 135.5%damage vs gromp when amumu reduce resist

(135.5/123.1-1)*100%=10%more damage to gromp after current amumu passive proc's
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