in the red perk slots we need:
stopping power
danger close (yes i said that)
a scavanger type of perk that ressuplies explosives and grenade and tac grenade or equipment
hardline
cold blooded (not assasin)
one man army
blue perks:
bling
recon
scavanger that ressuplies bullets only
marathon
sleit of hand (with tha faster ads ability quickdraw will be gone was a useless fuckin perk)
green perks now this might shock you but bare with me:
commando (add that back)
sit rep
ninja from mw2 that invisible vs heartbeat
a perk that resists explosives but not as op as flak jacket from black ops
leightwight (move to green so that you cant stack with commando)
last stand (we need this shit, besides final stand in the game already)
steady aim
these are the perks 5 in blue 6 in red and 7 in green, i removed stalker and steady aim from green perk slot cause those perks were gay.
also no more gun proficiencies either why add more shit and complicate up a game? mw2 worked exept some perks could be lethal combo and that shit would be imbalanced.
and another thing, no more moab. add tactical nuke back moabs suck, youd be op in specialist perks cuz i added back mw2 perks here imagine stopping power with pocket nukes from DC and being able to ressuply all amo.
on account to that perk that resists explosives in the green slot, how about this: its a perk that if u get damaged by explosives, damage does not carry over to your bullet damage. its like say you get hit with a noobtube but get damaged, well if u get shot with like 1 more bullet you die you know what im saying, this perk will eliminate that, if u get damaged by explosive you still have to be shot by a lot of bullets to still die, and add back blast shield to equipment slot.