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ericswanson_19
#11 Mar 10 2017 08:40am
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Quote (Sakuraba @ Mar 9 2017 11:18am)
black ops 1 was amazing

A majority of people who think this didn't play during the life cycle of CoD4 and/or MW2. BO1 hit detection is flaky and the animation is choppy. MW3 was flakier than MW2. BO2 was flaky. Ghosts had good hit detection and smooth animation, but people disliked it for other reasons. AW was the perfect shit storm. BO3 was the first Treyarch game to ever have good hit detection and smooth animation.
Sasori
#12 Mar 10 2017 04:34pm
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Quote (ericswanson_19 @ Mar 10 2017 08:40am)
A majority of people who think this didn't play during the life cycle of CoD4 and/or MW2. BO1 hit detection is flaky and the animation is choppy. MW3 was flakier than MW2. BO2 was flaky. Ghosts had good hit detection and smooth animation, but people disliked it for other reasons. AW was the perfect shit storm. BO3 was the first Treyarch game to ever have good hit detection and smooth animation.


competitively black ops 1 was amazing, ive never had hit detection issues i vaporized everything
holyspawn
#13 Mar 12 2017 12:11pm
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well yeah
Sakuraba
#14 Mar 12 2017 05:14pm
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Quote (ericswanson_19 @ Mar 10 2017 08:40am)
A majority of people who think this didn't play during the life cycle of CoD4 and/or MW2. BO1 hit detection is flaky and the animation is choppy. MW3 was flakier than MW2. BO2 was flaky. Ghosts had good hit detection and smooth animation, but people disliked it for other reasons. AW was the perfect shit storm. BO3 was the first Treyarch game to ever have good hit detection and smooth animation.


ok

[citation needed]
Sasori
#15 Mar 13 2017 01:44pm
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black ops 1/2 mw2 and mw3 had the best hit detection personally. ghosts was probably the worst 360 cod ever produced and xbox 1 version saved it from being dogshit, the ps4 version is ass though.
cod4/waw have bad hit detection, always have. that's actually their saving grace in a weird way, because without that, you would get obliterated instantly by shit in those games, which is why TTK in MWR feels way different, because the hit detection is actually good now. so now people vaporize you. it's almost TOO good, in the sense that it's even harder to breach setups now, you can get 1 bursted through every crack. tbh mw2 bops 1 and bops2 were probably the pinnacles of competitive search and destroy AND respawn. all there is too it.
ericswanson_19
#16 Mar 15 2017 08:42am
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Quote (Sasori @ Mar 10 2017 04:34pm)
competitively black ops 1 was amazing, ive never had hit detection issues i vaporized everything

The hit detection is in relation to the choppiness of the animation. My comment isn't subjective. Fewer frames, means the hitbox doesn't align with the sprite sometimes. It's why people appear to shoot 90 degrees from where they're character is looking. It's why snaking is so strong. Your "vaporizing" is related to your map awareness and reaction time. Strafing in close quarters is going to show the flaws of the game much more someone running straight towards you.

Quote (Sakuraba @ Mar 12 2017 05:14pm)
ok

[citation needed]

Ignorance is bliss. If you've never experienced good hit detection, then you don't know what you're missing. If the clunkiness of BO1, BO2, and to a less extent, MW3, is all you know, then that's your version of "normal." That's just how the game feels to you.

From my experience, IW has better lag compensation configuration. A 2bar and 4bar connection play virtually the same in MW2. The only thing I change with a 2bar is I'll use the ACR instead of the famas. Treyarch games appear to throttle people with good internet too much, and it appears people see me sooner than I see them. Lag comp is good in theory, but it shouldn't punish someone more than they deserve for having better internet.

Quote (Sasori @ Mar 13 2017 01:44pm)
black ops 1/2 mw2 and mw3 had the best hit detection personally. ghosts was probably the worst 360 cod ever produced and xbox 1 version saved it from being dogshit, the ps4 version is ass though.
cod4/waw have bad hit detection, always have. that's actually their saving grace in a weird way, because without that, you would get obliterated instantly by shit in those games, which is why TTK in MWR feels way different, because the hit detection is actually good now. so now people vaporize you. it's almost TOO good, in the sense that it's even harder to breach setups now, you can get 1 bursted through every crack. tbh mw2 bops 1 and bops2 were probably the pinnacles of competitive search and destroy AND respawn. all there is too it.

As a super fan of MW2, even I consider Ghosts to have the best hit detection in the franchise on 360; however, it appears to have some flaws on xbox one for some reason. It's odd we're flip-flopped. If I had to guess, I probably died to lag less than 10 times on 360 Ghosts.

BO2 competitive is definitely the most entertainment I've ever experienced. The introduction of hardpoint was amazing to watch pros play.
karastrinket
#17 Mar 15 2017 03:25pm
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I loved playing mw2/bo1 competitive back in the day before all my friends quit. Bo1 comp brings lots of memories
Sasori
#18 Mar 20 2017 02:47pm
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Quote (karastrinket @ Mar 15 2017 03:25pm)
I loved playing mw2/bo1 competitive back in the day before all my friends quit. Bo1 comp brings lots of memories


eyyyyyyy
Noobalator
#19 Mar 20 2017 05:15pm
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Quote (DaTz @ Feb 24 2017 02:27pm)
Don't most competitive players say ghosts was the best cod for esports though


I'd say blops2 was the best for esports, playing or watching.
Sasori
#20 Mar 23 2017 02:57pm
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Quote (Noobalator @ Mar 20 2017 05:15pm)
I'd say blops2 was the best for esports, playing or watching.


agree

but MW2/Bo1 if they had been as large may have seen similar success, they were very fun to watch personally
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