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Poll > Armour Prof Suggestion
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Member
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Mar 23 2017 04:06am
Quote (da_stud @ Mar 23 2017 02:44pm)
Knowing wher your gona get hit Knowing how move so the strong parts af you armor takes the hit . The more you practice this irl the better you get . :D O hi ther :P


This is incorrect... your skill in your weapon defines the defensive attributes you are explaining.

Deflect / Block / Parry / Counter and so on, it is not the armor gaining defensive proficiency, it is the skill of the weapon being used.

Your argument could be based on the weight of the armor in conjunction of the skill of the weapon user vs your own being more proficient in defense: the simple
answer to this is that is only accomplished if the wielder was also proficient in the opponents weapon being used and ASS U ME their skill level... once
again, the coding could not confer these results accurately, hence why you gain weapon proficiency so slowly and do not require armor prof.

Quote (BWConformity @ Mar 23 2017 03:47pm)
If you're wearing a plate, all parts of the armor are pretty strong... against physical attacks ;)


You could try this out, but, a dagger user with sufficient skill can bypass full plate by attacking the hinges of the jointed areas that are vulnerable, this could also
be said that a rapier user [sword] with sufficient skill and dexterity could annihilate a full plate adversary... now, let's talk about a war-hammer user hitting the front
chest plate of a full plate warrior [critter], the impact alone deals crushing blow damage higher than that being hit by a sword, not only that, the recipient to that blow
could also be off balanced and subjected less defense than the previous attack and so on.

Armor Prof is a ridiculous idea in this game if there are no balancing issues with weapon type / damage.
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Mar 23 2017 05:15am
Quote (izParagonzi @ Mar 23 2017 06:06am)
This is incorrect... your skill in your weapon defines the defensive attributes you are explaining.

Deflect / Block / Parry / Counter and so on, it is not the armor gaining defensive proficiency, it is the skill of the weapon being used.

Your argument could be based on the weight of the armor in conjunction of the skill of the weapon user vs your own being more proficient in defense: the simple
answer to this is that is only accomplished if the wielder was also proficient in the opponents weapon being used and ASS U ME their skill level... once
again, the coding could not confer these results accurately, hence why you gain weapon proficiency so slowly and do not require armor prof.



You could try this out, but, a dagger user with sufficient skill can bypass full plate by attacking the hinges of the jointed areas that are vulnerable, this could also
be said that a rapier user [sword] with sufficient skill and dexterity could annihilate a full plate adversary... now, let's talk about a war-hammer user hitting the front
chest plate of a full plate warrior [critter], the impact alone deals crushing blow damage higher than that being hit by a sword, not only that, the recipient to that blow
could also be off balanced and subjected less defense than the previous attack and so on.

Armor Prof is a ridiculous idea in this game if there are no balancing issues with weapon type / damage.


Okay let's try this out. Bring your dagger :P

Member
Posts: 38,085
Joined: Apr 29 2006
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Mar 23 2017 05:23am
Quote (BWConformity @ Mar 24 2017 12:15am)
Okay let's try this out. Bring your dagger :P

http://i.imgur.com/BZ6c9Nc.png


Nice armor, but again, what I wrote and what you posted pointed out that there should NOT be an Armor Prof based on the current mechanics of the game, thank you for pointing and validating my post.

EDIT: How does that armors physical defense increase as 426 to 1278?
Is it based on the characters base stats wielding it?
Is it Strength, or Dexterity?
Do you think that a character with 150 Strength / 30 Dexterity should have more defense wielding that armor compared to 30 Strength / 150 Dexterity?
There are many debates... if you don't have the strength to wear the item, it becomes cumbersome, thus making you vulnerable... if you have more than
enough strength to wear item, but, lack in dexterity [speed/agility], this also accounts for the armor being cumbersome, since your attacks/defense lacks motion.



This post was edited by izParagonzi on Mar 23 2017 05:30am
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Apr 17 2017 06:23am
i dont know why but good to see you Rex
:thumbsup:
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