I'll leave this here, you do what you want with it
Quote
druid 99fcr
shako
mara
hoto
eni
spirit
mage
soj
soj
arach
WT/hotspurs
druid 163fcr
2sk 20fcr diadem
2sk 18fcr amu
hoto
eni
spirit 35fcr
mage
soj
fcr ring
arach
WT/hotspurs
druid 63fcr #2
nado pelt, suicide branch and 2nd ring
a2 might or freeze merc
guilli 40ed 15ias
forty
eth reaper’s toll 40ed 15ias
or
guilli 15ias 15@
treachery
eth reaper’s toll 40ed 15ias
or
guilli cham
forty/treachery
eth reaper's toll ber
str for gear, rest vita
20tornado, hurricane, cyclone armor, twister, 1summon grizzly, rest oak
163fcr is harder to do but feels much better
might merc isn't very useful cuz you deal phys dmg, freeze isn't very useful because non-cold immunes are already frozen
treachery's or jewels' attack speed is good for more decrep procs
cham = more decrep procs and ber = useful for bosses
Quote
hoto trapsin:
shako cham
mara
hoto flail
eni
spirit
mage
soj
soj
arach
wt/hotspurs
a2 might or freeze merc
andy ias/ fire res
forty or treachery
infy eth thresher or giant thresher
str for gear, rest vita
20pts in ds, ls, shockweb and fireblast, max charged bolt sentry last
1pt in burst speed (must be lvl16+)
and if you want, 1pt shadow warrior and mindblast
standard caster gear, with capped trap laying speed and 102fcr bp
but you can also build around spirit pb and fade, or c/c
spirit pb, even tho i really like the idea, is probably not optimal
c/c is best but harder to do