Quote (Chos3n @ 19 Feb 2017 20:37)
In hell? Bliz. Orb pwns everything in norm/nm, but is getting kinda weaker in hell, even fully synergized and with maxed cm. There's no need to save spnts either as there's no effective dual-tree sorc build in classic (maybe orb/cb being the closest one) and you can pot instead of putting 20 spnts into tele. You can easily farm glitched andy/duri/meph in hell with both, but bliz is faster. Just static them down and finish with your orb/bliz (or use moat trick with meph). Forget about soloing in hell cs with your cold sorc.
Build? Put 1 spnt into static, 1 into telekinesis/tele and 1 into firewall/fm if you absolutely have to kill some ci-s (which you actually don't). Rest into bliz and it's synergies. Some suggest putting 1 spnt into warmth as well but i can't see any point of this. Gear? You don't seem to be wealthy enough for gosu rares, so try to get iratha, twitch, spectral shard, the ward, 2 10fcr rings and some decent rare boots - costs you next to nothing as the ladder is on it's half and bots have been working hard. No rocket science here.
Warmth is nice for some mana regeneration. So IMO a must for any sorc.
I dont think as Blizz sorc you should put skills ik fwall and fmastery. As u say, u wont need it. It costs already a lot of skills to max blizz and all synergies.
But as this guy said.. blizz is better than orb.
Only good thing orb has is that you can add a second element (but you wont need it since sorceress doesnt do cs alone)