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May 10 2018 11:20pm
Quote (n1ghtm4r3 @ 10 May 2018 19:07)
it is



this


90% of what people post in here i don't consider fails. It just regular drops i see in all climbs but still people pick those items up, and post in here. If they see it as fails so be it, they get their +1's :)
to me a faildrop is something like this:

Mythical ultimanium dagger
Level Req: 55
Damage: 92 to 162

+40 Dexterity
+154 Max Mana
+1 to 6 Mana per Kill
+5% Critical Flux
+32% Heal Mastery

or this:

Rare angelwood club
Level Req: 50
Damage: 40 to 182

+57 Strength
+1 Extra Equipment Slots

Good stats but on wrong item. 90% of the items people post here are just like high magical items with low rolls on the stats. Which is very common.
just my 2 cents


Your definition of fails is what I consider real fails as well. Also when you get duel stat item but its not a usable combo like an dex/int charm but the dex is too low to be a viable charm but had the int rolled as str it would be an mqable charm.

Either way id disagree that a near perf weapon counts as a fail just because you dont like clubs. If its something that could actually fit into a decent set its not a fail its just not what you wanted. If you find a 70str charm thats in no way a fail just because you would have rather had dex or it spawned on a fire instead of something hh usable.
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May 10 2018 11:38pm
Quote (Cheeya @ May 11 2018 01:20am)
Your definition of fails is what I consider real fails as well. Also when you get duel stat item but its not a usable combo like an dex/int charm but the dex is too low to be a viable charm but had the int rolled as str it would be an mqable charm.

Either way id disagree that a near perf weapon counts as a fail just because you dont like clubs. If its something that could actually fit into a decent set its not a fail its just not what you wanted. If you find a 70str charm thats in no way a fail just because you would have rather had dex or it spawned on a fire instead of something hh usable.



Lol! Seriously... it was 67 str not 70 xD
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May 11 2018 02:14am
Quote (Cheeya @ 11 May 2018 07:20)
Your definition of fails is what I consider real fails as well. Also when you get duel stat item but its not a usable combo like an dex/int charm but the dex is too low to be a viable charm but had the int rolled as str it would be an mqable charm.

Either way id disagree that a near perf weapon counts as a fail just because you dont like clubs. If its something that could actually fit into a decent set its not a fail its just not what you wanted. If you find a 70str charm thats in no way a fail just because you would have rather had dex or it spawned on a fire instead of something hh usable.


People have different opinions on what is fail and what is not. It's like in real life what people think is real music and not. Pop, metal, trance, country.
Not saying that finding a 70str charm is a fail because i wanted dex instead of str. That is big difference, those finds are actually sellable and easy to sell. Things like a club or EE padded robe are harder to sell because those items needs a specific buyer, so that's why i consider those fails.
I'll let people continue post their "fails" in here which are normal drops in my eyes so they can get their +1's.

GL HF with your drops and passes people! :thumbsup:
cu in catacombs
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May 11 2018 10:50pm
Sexay Average Fail'ish

Magical linen padded robe
Level Req: 5
Physical Defense: 0 to 18
Magical Defense: 35 to 87

+79% Enhanced Effect
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May 12 2018 03:07am
Quote (PoC @ 12 May 2018 05:50)
Sexay Average Fail'ish

Magical linen padded robe
Level Req: 5
Physical Defense: 0 to 18
Magical Defense: 35 to 87

+79% Enhanced Effect



Padded and 1ee from perf, definitely not a fail
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May 12 2018 03:10am
Quote (Keo @ May 12 2018 05:07am)
Padded and 1ee from perf, definitely not a fail


Yeah I agree, the padded is average drop :P

Here's my fail just now:

Mythical alloy axe
Level Req: 15
Damage: 63 to 76

+35% Enhanced Effect
+5 Dexterity
+9% Experience Gained
+5% Glancing Blow
+4% Fire Mastery

Yup... 9/12 exp and 5/6 glancing blow... but that ee roll blows :rofl:
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May 14 2018 02:02pm
Magical wyvernskin robe
Level Req: 40
Physical Defense: 0 to 20
Magical Defense: 23 to 69

+20 Strength
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May 14 2018 02:09pm
Quote (PhiRip @ 14 May 2018 21:02)
Magical wyvernskin robe
Level Req: 20
Physical Defense: 0 to 20
Magical Defense: 23 to 69

+40 Strength


Fixed
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May 15 2018 05:45pm
I think this game seriously hates me =(

Magical ice XI
Level Req: 40
Spell Damage: 55 to 66
Mana Cost: 85

+1% Enhanced Effect
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May 15 2018 06:04pm
Maybe a well can count as a failed drop? I found the ice well... LMK if you need any items with ice mastery.

From the same well boss using 30 ML:

Mythical iron sword
Level Req: 5
Damage: 5 to 52

+2 Dexterity
+2% Life Steal
+1% Armor Pierce
+2% Parry
+7% Ice Mastery

Magical bine scale armor
Level Req: 5
Physical Defense: 5 to 20
Magical Defense: 7 to 23

+8% Ice Mastery

2 well bosses later using 7 ML:

Magical linen robe
Level Req: 5
Physical Defense: 0 to 5
Magical Defense: 22 to 66

+5% Ice Mastery
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