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Member
Posts: 51,662
Joined: Apr 8 2007
Gold: 10,683.52
Apr 9 2018 07:11am
Quote (BWConformity @ Apr 9 2018 09:10am)
My last well of the good event:

Rare mithril dagger
Level Req: 25
Damage: 50 to 87

+660 Max Life
+10% Ice Mastery

Seriously, what is this lol :rofl:



Man if that was mana I'd

Syd
Member
Posts: 25,743
Joined: May 14 2013
Gold: 100,163.48
Apr 9 2018 07:46am
It's not like anyone cares, but here I go

The problem (for me) isn't so much that 200+ ee items don't drop, it's that ~150 ee higher tier items don't even drop. And if you get to 150 - 200 ee it's "almost" as bad as 200+ ee items, they don't drop at all

I'd say these 200+ ee drops were insanely lucky to have spawned a dagger + focused.. they could've easily been a club + a robe ( even if padded )

And lets face it, if someone "new" or someone who's coming back is gonna spend xx - xxx ks of fg, there's a high chance they are gonna do more than just 5 climbs per season

You'll need at least 2 different sets of ee weapons alone, no matter if you choose to go swords + daggers or axes + daggers or whatever and that's just until monk, if you get to wl you'll need 3 sets at least

Even if you decide to skip 40/50 that's still 5 items per set that can get 150+ ee ( 3 of which can get 200 in theory )

So everyone who's gonna play semi-seriously would theoretically "need" at least... 10 - 15 items with 150+ ee ( some of which 200ee or above )

When you compare that to what has dropped since I started playing at least ( about 3+ years ) it's just sad

So what, 5? 10? 200+ ee items and I have no idea, but I really doubt there's more than 50 - 100 lvl 30+ 150+ ee weapons, so about 100 150+ ee items in total

Assuming 10 - 15 items per person to complete sets, that's barely gearing up 6 - 10 people in 3+ years, not taking into account any preferences and that half of the drops were clubs/wilds/staves that no one uses

If we add all the factors like some of the drops being the wrong base + some people need heals as well + the actual number isn't even 100 + the tier ratio isn't equal and you're left with less higher tier items, we're probably left with 3 - 5 people geared... in 3+ years... and we're not talking about some insane top tier items, just "decent"





Member
Posts: 24,499
Joined: Jan 30 2007
Gold: 74,290.21
Apr 9 2018 08:05am
Quote (Jupiter5 @ Apr 9 2018 07:46am)
It's not like anyone cares, but here I go

The problem (for me) isn't so much that 200+ ee items don't drop, it's that ~150 ee higher tier items don't even drop. And if you get to 150 - 200 ee it's "almost" as bad as 200+ ee items, they don't drop at all

I'd say these 200+ ee drops were insanely lucky to have spawned a dagger + focused.. they could've easily been a club + a robe ( even if padded )

And lets face it, if someone "new" or someone who's coming back is gonna spend xx - xxx ks of fg, there's a high chance they are gonna do more than just 5 climbs per season

You'll need at least 2 different sets of ee weapons alone, no matter if you choose to go swords + daggers or axes + daggers or whatever and that's just until monk, if you get to wl you'll need 3 sets at least

Even if you decide to skip 40/50 that's still 5 items per set that can get 150+ ee ( 3 of which can get 200 in theory )

So everyone who's gonna play semi-seriously would theoretically "need" at least... 10 - 15 items with 150+ ee ( some of which 200ee or above )

When you compare that to what has dropped since I started playing at least ( about 3+ years ) it's just sad

So what, 5? 10? 200+ ee items and I have no idea, but I really doubt there's more than 50 - 100 lvl 30+ 150+ ee weapons, so about 100 150+ ee items in total

Assuming 10 - 15 items per person to complete sets, that's barely gearing up 6 - 10 people in 3+ years, not taking into account any preferences and that half of the drops were clubs/wilds/staves that no one uses

If we add all the factors like some of the drops being the wrong base + some people need heals as well + the actual number isn't even 100 + the tier ratio isn't equal and you're left with less higher tier items, we're probably left with 3 - 5 people geared... in 3+ years... and we're not talking about some insane top tier items, just "decent"

You are absolutely right. But the problem is there is an insanely bad old boys club here. Those that already HAD the good gear since before the last changes which screwed up the ability for drops fight and FOUGHT tooth and claw against any possible change with could allow higher drop rate. They don't want their gear which they paid a higher premium for to be Devalued. Which I understand from the selfish individual player view..

But the highest gear prices EVER were when people were actually able to FIND a ton of gear. Or at least had good idea that someone in the game somewhere was finding good gear. This resulted in hundreds of people playing weekly and buying said gear and slashing etc.etc. ... Until the drop rates were nerfed and people realised that it was a guaranteed loss eof everything you sink into LS. = Stop playing.

Very very few people will ever start a game if they feel like they can't get a return on their money. And don't give me bullshit aBout people able to sell their gear once they are done. That is a stupid, stupid argument.
Member
Posts: 24,499
Joined: Jan 30 2007
Gold: 74,290.21
Apr 9 2018 08:54am
people SHOULD be able to find an upgrade every single climb.

Sometimes,(most of the time) it should be a tier 1-6. For one of the sets. be it Dex/str/EE charms ( any of the 8) or weapons ( any of the 9?) Or whatever.

if they get lucky, it should be an upgrade for tiers 7-10. like maybe between 5-10 climbs.
if they get really lucky, it should be a upgrade for tiers 11-14. like once every 20 climbs? whatever number.

Instead, if they get really lucky, its an upgrade for tiers 1-5, and thats like every 30 or 40 climbs.
if they get stupid insanely lucky its an upgrade for tiers 5-10 and thats every 1000 climbs or so. Thats insane. people are FORCED to spend fg with zero possibility of ever gaining that back. So instead, they just dont play.

see the problem?

new people STAY playing for the chance to upgrade their own sets. and the people. Not for guild-points, anymore. with no chance to upgrade their sets, new people dont even start.
Member
Posts: 70,369
Joined: Nov 2 2007
Gold: 138,142.03
Trader: Trusted
Apr 9 2018 09:49am
:wallbash:

Mythical linen padded robe
Level Req: 5
Physical Defense: 0 to 11
Magical Defense: 8 to 21

+15 Strength
+19 Vitality
+3 Life Regen
+3 Critical Strike
+1% Fire Mastery
Member
Posts: 5,667
Joined: Dec 26 2007
Gold: 26,572.23
Apr 9 2018 05:49pm
Mythical spiderthread robe
Level Req: 55
Physical Defense: 0 to 19
Magical Defense: 30 to 92

+10 Vitality
+31 Intelligence
+1 to 4 Mana per Attack
+1% Critical Flux
+1% Physical Damage Reduction

This post was edited by Altrdwolf on Apr 9 2018 05:49pm
Member
Posts: 16,024
Joined: Mar 15 2008
Gold: 22,516.02
Apr 9 2018 05:54pm
Quote (Altrdwolf @ Apr 9 2018 07:49pm)
Mythical spiderthread robe
Level Req: 55
Physical Defense: 0 to 19
Magical Defense: 30 to 92

+10 Vitality
+31 Intelligence
+1 to 4 Mana per Attack
+1% Critical Flux
+1% Physical Damage Reduction


Nooooooooooooooo
Member
Posts: 103,457
Joined: Jun 22 2007
Gold: 18.75
Apr 9 2018 07:14pm
Quote (Altrdwolf @ Apr 9 2018 07:49pm)
Mythical spiderthread robe
Level Req: 55
Physical Defense: 0 to 19
Magical Defense: 30 to 92

+10 Vitality
+31 Intelligence
+1 to 4 Mana per Attack
+1% Critical Flux
+1% Physical Damage Reduction


if that was only found like 24 hours ago fuk
Member
Posts: 51,662
Joined: Apr 8 2007
Gold: 10,683.52
Apr 9 2018 07:36pm
Quote (BWConformity @ Apr 9 2018 07:54pm)
Nooooooooooooooo


please sir can i have another??

Rare mithril axe
Level Req: 25
Damage: 83 to 100

+34% Enhanced Effect
+20 Dexterity
Member
Posts: 28,878
Joined: Oct 29 2008
Gold: 431,940.99
Apr 9 2018 10:48pm
Relic fine alloy dagger
Level Req: 20
Damage: 59 to 104

+13% Enhanced Effect
+156 Max Life
+1% Experience Gained
+1 to 4 Mana per Attack
+1% Damage Return
+1% Armor Pierce
+3% Mana Syphon
+1% Fire Mastery
+8% Wind Mastery
+7% Earth Mastery
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