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Aug 21 2016 04:56pm
So, if I have an ES shield that absorbs 90% damage to mana and I have 50% damage goes to mana. If I get hit with 100 damage and I will lose 10 hitpoints, does the 50% damage goes to mana mean that 50% of the 10 hitpoints(5) lost goes to mana or does it mean that 50% of the original 100 damage(50) goes to mana?
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Aug 21 2016 05:12pm
You get hit for 100 damage
You have 50% dtm
You lose 50 life and gain 50 mana at the same time.

You get hit for 100 damage
You have 50% dtm and 95% es
You lose 5 life and gain 2.5 mana at the same time

You get for 100 damage
You have 50% dtm, 95% es and a sol rune socketed in an item
You lose 0 life and gain 0 mana at the same time

This post was edited by Worrywart on Aug 21 2016 05:12pm
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Aug 21 2016 05:17pm
Quote (Worrywart @ Aug 22 2016 12:12am)
You get hit for 100 damage
You have 50% dtm
You lose 100 life and gain 50 mana at the same time.

You get hit for 100 damage
You have 50% dtm and 95% es
You lose 5 life and gain 2.5 mana at the same time and according to telekinesis, you also lose 71.25 to 190 mana

You get for 100 damage
You have 50% dtm, 95% es and a sol rune socketed in an item
You lose 0 life and gain 0 mana at the same time and still lose the same amount of mana as above


Little fix.
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Aug 21 2016 05:26pm
thank you! What I needed to know was if dtm was useless if you weren't losing life! and you answered that!
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Aug 21 2016 05:32pm
Quote (feanur @ Aug 22 2016 03:17am)
Little fix.


in this case:

You get hit for 100 damage
You have 100% dgtm and 50% es
You lose 50 life and 50 mana, gain 50 mana. (only if your resist/DR total 0)

But what will be if dmg type is Lighting, and you have:

1. Resist 50%
2. Absorb 20 (not %)

How it will work? First - calculated DGTM by real dmg (50dmg getting after ES), or first - calculated Resist, and then will be: 50dmg - 50%(res) -> 25dmg, and gained then 25 mana from 100%dgtm?
Same about real Absorb.
Absorb% - i sure working after damage, so dgtm will give full 50 mana (from 50dmg after ES), and only after that - you will reg 20% hp(of 50damage - 10 hp). *if 50dmg killing you, but 40 dmg - not, you will be dead, cus reg will work after death^^

*in example i taken ES 1dmg = 1mana.

This post was edited by Arhimond on Aug 21 2016 05:35pm
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Aug 21 2016 05:36pm
Quote (Arhimond @ Aug 22 2016 12:32am)
in this case:

You get hit for 100 damage
You have 100% dgtm and 50% es
You lose 50 life and 50 mana, gain 50 mana. (only if your resist/DR total 0)

But what will be if dmg type is Lighting, and you have:

1. Resist 50%
2. Absorb 20 (not %)

How it will work? First - calculated DGTM by real dmg (50dmg getting after ES), or first - calculated Resist, and then will be: 50dmg - 50%(res) -> 25dmg, and gained then 25 mana from 100%dgtm?
Same about real Absorb.
Absorb% - i sure working after damage, so dgtm will give full 50 mana (from 50dmg after ES), and only after that - you will reg 20% hp(of 50damage - 10 hp). *if 50dmg killing you, but 40 dmg - not, you will be dead, cus reg will work after death^^


DTGM doesn't work in all cases.
It works as soon as weapon damage (or shield, boots) is involved (Smite, Zeal, Whirlwind, Berserk etc etc).
It doesn't work against skill damage (fireball, blessed hammers, bone spear, Lightning etc etc).

When it works, it is calculated according to actual damage dealt (see Worrywart's post, case 3) : if no damage is taken (due to absorb, or PDR), then no mana is regained via DTGM.

This post was edited by feanur on Aug 21 2016 05:37pm
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Aug 21 2016 05:44pm
Quote (feanur @ Aug 22 2016 03:36am)
DTGM doesn't work in all cases.
It works as soon as weapon damage (or shield, boots) is involved (Smite, Zeal, Whirlwind, Berserk etc etc).
It doesn't work against skill damage (fireball, blessed hammers, bone spear, Lightning etc etc).

When it works, it is calculated according to actual damage dealt (see Worrywart's post, case 3) : if no damage is taken (due to absorb, or PDR), then no mana is regained via DTGM.


i am about PVM.
Ok, in pvp vz skills it dont worked. But in pvm, for example vz Venom Lords with Fire Skill (dunno what the skill they use), or vz Diablo's fires, or Souls..
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Aug 21 2016 05:49pm
Quote (Arhimond @ Aug 22 2016 12:44am)
(...) for example vz Venom Lords with Fire Skill (dunno what the skill they use), or vz Diablo's fires, or Souls..


Technically, DTGM works when "source damage" is used.
To know if a specific monster with a specific attack uses source damage, you'll have to read the .txt files.
I can answer from memory for Venom lords and Diablo (DTGM doesn't work here), but against Souls I'm not sure.
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Aug 21 2016 06:21pm
Quote (feanur @ Aug 21 2016 07:17pm)
Little fix.


In pvp anyway the mana gain is after the mana loss so you still have enough to tele if you're not dead. Of course just having higher mana regen would do the same thing ~~
That's the only use I've ever had for DTM on a sorc

This post was edited by Worrywart on Aug 21 2016 06:21pm
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Aug 28 2016 07:31pm
Quote (Arhimond @ Aug 22 2016 06:17am)
in this case:

You get hit for 100 damage
You have 100% dgtm and 50% es
You lose 50 life and 50 mana, gain 50 mana. (only if your resist/DR total 0)

But what will be if dmg type is Lighting, and you have:

1. Resist 50%
2. Absorb 20 (not %)

How it will work? First - calculated DGTM by real dmg (50dmg getting after ES), or first - calculated Resist, and then will be: 50dmg - 50%(res) -> 25dmg, and gained then 25 mana from 100%dgtm?
Same about real Absorb.
Absorb% - i sure working after damage, so dgtm will give full 50 mana (from 50dmg after ES), and only after that - you will reg 20% hp(of 50damage - 10 hp). *if 50dmg killing you, but 40 dmg - not, you will be dead, cus reg will work after death^^

*in example i taken ES 1dmg = 1mana.

Order of application
1. PvP Penalty
2. Bone Armor and Cyclone Armor
3. Energy Shield
4. MDR / pdr
5. Resistances
6. % Absorb
7. Direct Absorb
8. MDR overflow

dtgm is based on the final attack damage applied to your character.

In terms of absorb, the mana you get back is calculated before sorb hp heal

Quote (feanur @ Aug 22 2016 06:34am)
Technically, DTGM works when "source damage" is used.
To know if a specific monster with a specific attack uses source damage, you'll have to read the .txt files.
I can answer from memory for Venom lords and Diablo (DTGM doesn't work here), but against Souls I'm not sure.

it won't proc unless it's from missiles which are defined in Missiles.txt with ReturnFire set to true and combat attacks (these always trigger damage to mana). For most attacks found in Skills.txt, it will not trigger DtM.

As you said, you'll have to look them up

Quote (Arhimond @ Aug 22 2016 06:29am)
i am about PVM.
Ok, in pvp vz skills it dont worked. But in pvm, for example vz Venom Lords with Fire Skill (dunno what the skill they use), or vz Diablo's fires, or Souls..

As has been said, there isn't a compiled list anywhere so you'll have to look in the game files at the flags, I know for a fact that Tainted monsters (like Pitspawn Fouldog) shoot those lightning balls and they trigger it, as do Willowisp lightning bolts, skeleton mage projectiles, Claw Viper missiles and Succubus/Stygian Fury projectiles

This post was edited by Marieusz on Aug 28 2016 07:52pm
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