Quote (Arhimond @ Aug 22 2016 06:17am)
in this case:
You get hit for 100 damage
You have 100% dgtm and 50% es
You lose 50 life and 50 mana, gain 50 mana. (only if your resist/DR total 0)
But what will be if dmg type is Lighting, and you have:
1. Resist 50%
2. Absorb 20 (not %)
How it will work? First - calculated DGTM by real dmg (50dmg getting after ES), or first - calculated Resist, and then will be: 50dmg - 50%(res) -> 25dmg, and gained then 25 mana from 100%dgtm?
Same about real Absorb.
Absorb% - i sure working after damage, so dgtm will give full 50 mana (from 50dmg after ES), and only after that - you will reg 20% hp(of 50damage - 10 hp). *if 50dmg killing you, but 40 dmg - not, you will be dead, cus reg will work after death^^
*in example i taken ES 1dmg = 1mana.
Order of application1. PvP Penalty
2. Bone Armor and Cyclone Armor
3. Energy Shield
4. MDR / pdr
5. Resistances
6. % Absorb
7. Direct Absorb
8. MDR overflow
dtgm is based on the final attack damage applied to your character.
In terms of absorb, the mana you get back is calculated before sorb hp heal
Quote (feanur @ Aug 22 2016 06:34am)
Technically, DTGM works when "source damage" is used.
To know if a specific monster with a specific attack uses source damage, you'll have to read the .txt files.
I can answer from memory for Venom lords and Diablo (DTGM doesn't work here), but against Souls I'm not sure.
it won't proc unless it's from missiles which are defined in Missiles.txt with ReturnFire set to true and combat attacks (these always trigger damage to mana). For most attacks found in Skills.txt, it will not trigger DtM.
As you said, you'll have to look them up
Quote (Arhimond @ Aug 22 2016 06:29am)
i am about PVM.
Ok, in pvp vz skills it dont worked. But in pvm, for example vz Venom Lords with Fire Skill (dunno what the skill they use), or vz Diablo's fires, or Souls..
As has been said, there isn't a compiled list anywhere so you'll have to look in the game files at the flags, I know for a fact that Tainted monsters (like Pitspawn Fouldog) shoot those lightning balls and they trigger it, as do Willowisp lightning bolts, skeleton mage projectiles, Claw Viper missiles and Succubus/Stygian Fury projectiles
This post was edited by Marieusz on Aug 28 2016 07:52pm