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Jun 13 2006 08:54am
Chad Why Not MP Enigma, Or BP? Less Strength == More Life.
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Jun 13 2006 10:46am
with that set up you cant get to 75 fcr whatsoever
also you need exactly 250 mf before you start gettin diminishing returns for uniques
so enigma +shako +travs is enough mf
then you can adjust gear for fcr/ res/life/fhr

This post was edited by mainaman on Jun 13 2006 10:46am
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Jun 21 2006 01:36pm
nice guide! tongue.gif gjob !
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Jun 25 2006 11:45am
Uhm, you don't hit the 75 FCR breakpoint.
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Jun 28 2006 12:58pm
good job man but do we realy need redemption? if yes why ? do the bot use it ?

at lvl 99 i think i can get max holy shield and some point in redemption if needs
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Jul 8 2006 10:08am
act 2 merc is suppose to be nightmare not hell or norm.... and u shouldnt put a stat into str even if ur not using charms because if ur not using charms then u can just stop playing this game cause u will suck because everybody else uses them
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Aug 27 2006 07:30pm
Please read the entire guide before posting. Also please read the title of the guide:
MF/ PVM (Player VS. Monster).

Thank you.

Oh, and with the different gear choices, you do, and can hit the BP's.

Thanks for playing.
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Oct 5 2006 04:45pm
very nice guild man thanx
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Oct 6 2006 12:01pm
Redemption is CRUCIAL for any good mf hammer.

My method is to tele on top of them, spam hammers for a few seconds, if they dead, good job, otherwise quickly switch to redemption and back to redeem all the corpses for life and mana. One thing I don't like about this guide is using the F keys as hotkeys. It is FAR easier to assign them to the left hand letters on the keyboard, this gives you the ability to use your left pinky to shift cast when necessary and if you don't have a expensive mouse, have alt at hand to quickly check the drops, especially useful when chaosing or baaling and you want the advantage with getting the juicy drops.

Also, don't get too hung up on great gear for this char. Anyone with experience knows you don't need a GODLY hammerdin to effectively MF, a pretty low hammerdin can EASILY take out everything in the Pits, although if you have the gear and in excess of 3k life, this will make Travincal and Nihlathak runs easier. For Nihlathak, ensure a Natures Peace is handy to prevent him using his pesky Corpse explosion and watch the damn tomb vipers, DO NOT tele on top of them, spam hammers and be ready to tele when they release Poison. This is also where having a Mercenary with Dream is AWESOME, as he will invariably get hit, cast confuse, and you can stand safely to the side and spam until everything is dead.

RC.
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Oct 9 2006 08:15pm
mmm since i gotta start over with a hdin anyway i might as well use this xD

(PS you should give me fg for responding with feedback and using your build! happy.gif )
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